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NPC Generator

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Advanced [show]


Art On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with broad hat. He has done his best to style his lavender fur to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. Art is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Art was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and doesn't want to be a shepherd and was forced into it by his family

Flaws: Insomniac, Addict. Bonds: Family, Poor, In love. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Art On the Water, Male Tabaxi Commoner 7
Medium (6'8") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 18 (+4)11 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormog Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice. Flaws: Racist. Bonds: Rich, Nature, Job. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Mormog Tattersall, Male Half-Orc Monk 1
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Theobald Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is white, silky, and of moderate length. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Attractive, Has a crush, In love. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Theobald Clinton, Male Human Rogue 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Flask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a scythe. He sports a flattop fur cut. His copper unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful brothel owner made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a crush on the local Fortune-teller; and he wants to get laid

Flaws: Disease, Ugly. Bonds: Has a crush, Mentor, Rich. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Flask Moon, Male Tabaxi Commoner 2
Medium (6'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jelenneth Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Beneath her clothing is a huge mess of scar tissue. She wears her white hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born blind and as such lacked many opportunities for work. Her mother was a soldier and died while she was still young. Jelenneth was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly, Emotional, Disease. Bonds: Slave, Military. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Jelenneth Galanodel, Female Elf Ranger 2
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 4 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 5 (-3)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp. 1 Smokesticks.


Social Check DCs


Ootah Blakeley, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears black cloth garments or leather armor. She has a slight overbite and is overall scrawny. She is bald on top and has large silver tufts of hair around her ears. Her gray eyes peer out from beneath her top black hat.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not trust anyone and sleeps with one eye open.

History: Ootah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants revenge against brigands.

Flaws: Ugly, Shy, Insomniac, Antagonistic. Bonds: Poor. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Ootah Blakeley, Female Half-Orc Warlock 7
Medium (4'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 5000 sp.


Social Check DCs


Jane Harris, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She is bristling with hidden weapons, mostly daggers and sais. She sports a flattop hair cut. She wears an eyepatch.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with finding treasure.

History: Sold as a small child to a wizard, Jane was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Jane was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jane decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Adventurer, Mentor. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Jane Harris, Female Half-Elf Paladin 9
Medium (5'1") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 13 (+1)5 (-3)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: He was born in the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of brigands; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist. Bonds: Immigrant, Job, Attractive, Rich, Enemies. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Aloro, Male Half-Elf Warlock 2
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 5 (-3)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 7
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 8000 cp. Red-brown spinel (110 gp). Freshwater pearl (9 gp).


Social Check DCs


Tim Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of strength around his neck, and a shield on his belt. His hair is white and very short. His gray unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Gardener mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter

Ideals: Fighting, Gifted. Flaws: Disease, Selfish, Antagonistic. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Tim Nobles, Male Half-Elf Commoner 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. Tiger eye turquoise (11 gp). Jet (100 gp). Eye agate (11 gp). Banded agate (11 gp). 1 Breastplate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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