Kristryd Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. Her skin is also unnaturally pale. Her hair is always cut to a buzz. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in a small village she learned the ways of the warrior from her father. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 17 (+3) | 8 (-1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Duvamil Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is unkempt and raggedy. Her blue eyes lackadaisically let the world flow into them.
Personality: Duvamil is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born a particularly ugly child, much to the horror of her parents. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better trade route.
Motivation: She's attracted to the PC.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Seamstress
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Chrysoprase (80 gp).
Kite Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting brown shirt and pants. His red fur is drawn into a tight pony tail with a card scrunchie. His ears are large.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Kite has worked very hard to control his curse. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 500 gp.
Rose Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears light armors faded through time and improper care. She is an epitome of beauty. Her hair is short and golden. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her childhood dream was to be a Engraver, but she was a colossal failure. She's also a talented Engraver, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and she is compelled to act according to her religious beliefs
Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Seamstress
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Dwarven, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Lance Enfield, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly falchions and axes. He wears his hair in dreadlocks. He has amber eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.
History: Gifted from a young age, Lance studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He is searching for what he claims is his rightful reward.
Motivation: He has decided he is irredeemable; and find a way to reverse the transformation of his sister
Ideals: Disciplined, Gifted. Bonds: Criminal record, Adventurer, Family. Occupation: Masseuse
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 13000 cp. Deep green spinel (160 gp). Sard (30 gp). 1 Half-Plate.
Elegant Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in an above average manner. She wears a broad hat to cover her moderate length lavender fur. Her eyes are a pleasant green.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She feeds upon the attention of others.
History: Born in the east her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She's repulsed by the PC; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 73 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1100 gp. Aquamarine (1000 gp). Pink pearl (100 gp). Smoky quartz (60 gp).
Laucian Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is styled in orderly dreadlocks. His eyes are a pleasant brown.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His martial abilities were realized during a raid on his village. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: Revenge; and wants to open a new tavern
Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 300 gp. Aquamarine (400 gp). Moonstone (60 gp). Rhodochrosite (15 gp). 1 Masterwork Common Melee.
Alston Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This man prefers to wear blue clothing when he does not wear armor, and sports empty pouches on his belt. His silver hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alston is combative with any and all who dare try his patience in the slightest.
History: He was born in the west, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Justice, Fighting. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Abyssal, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Elysande Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She prefers to wear violet pants and tee shirts. Her golden hair is smooth and relatively long. Her eyes are brown.
Personality: Elysande hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of eastern immigrants she idolized her mother. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She left for the east, certain she would find work there.
Motivation: Regain custody of her son.
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 70 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Old masterpiece painting (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Gold dragon comb with red garnet eye (1500 gp). Large well-done wool tapestry (500 gp). Finely wrought small gold bracelet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
