Lidda Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel, and she perpetually has her falchion ready. She has no hair. Her eyes, though not visible through her cowl, are blue.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She served in the navy to pay for her family's outstanding loans. When Lidda reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and to end her boredom
Ideals: Fighting. Flaws: Ugly, Mundane, Racist. Bonds: Military. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Salanop Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire, and carries spears. Her auburn hair is cut jaggedly and amateurishly. Her violet eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a great chef.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted divine powers by her dying sister.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Rich. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 19 (+4) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Azurite (4 gp). Moss agate (4 gp). 1 Minor magic item.
Alain Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears silk and lounges about seductively. Her chestnut hair is still thick. She wears crescent spectacles with a black brim.
Personality: She has a massive crush on the younger sibling of the Beggar who has hired her part-time. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Alain was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants a kiss.
Ideals: Extrovert. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Aerdeth Raethran, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His silver hair is lengthy. His green eyes peer out from beneath his wide-brimmed blue hat.
Personality: Eccentric and domineering, Aerdeth will drive conversation. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his poetry dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Fighting, Extrovert, Artistic. Flaws: Disease. Bonds: Poor, Military. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 27 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Infernal, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 |
Possessions: 600 pp. 1 Medium magic item.
Shivering On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a worn and beaten armor. She keeps her cinnamon fur in a pixie cut. She is baby faced.
Personality: She loves telling others what to do and how they should feel about things. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born blind and as such lacked many opportunities for work. She has had some formal dancing training, and achieved minor success. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult.
Ideals: Opinionated, Artistic. Flaws: Disease. Bonds: Job. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Orc, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Phann Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her broad hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.
Personality: She likes to make people angry or surprised. She also is a firm believer in the womanly ideal.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Phann was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Phann's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.
Motivation: Wants to work out more often; and to prove her worth to the world
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp.
Carrie Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His golden hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Carrie grew up listening to his father's many stories. He found a children's book about a Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural halfling artifacts is his passion
Ideals: Logical. Bonds: Attractive, Has a crush, Adventurer. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 62 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Celestial, Giant, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: 200 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Sapphire pendant on gold chain (1100 gp). Finely wrought small gold bracelet (70 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Garrick, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long blonde hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Gerald studied abroad. Cursed with vampirism at a very young age, Gerald has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable; and to prove his worth to the world
Ideals: Professionalism, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Tiger eye turquoise (11 gp).
River Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His orange fur is heavily combed to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: River was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Entrepeneur. Flaws: Ugly, PTSD. Bonds: Guardian, Poor. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1200 gp. Blue quartz (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!
