Phann Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She stands about 5'4" and dresses in tan turtlenecks beneath a brown coat with black slacks. Her left hand appears badly burned and disfigured. She wears her black hair up in a very large beehive style do. Her blue unseeing eyes seem to look past you.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Phann was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Cursed with unlife at a very young age, Phann has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove her worth to the world; and she feels that her past leaves her morally obligated to help
Ideals: Justice. Flaws: Disease, Impulsive. Bonds: Poor. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 350 gp.
Beatrice Brandon, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'1" and is renowned for her bright brown dresses and hats. Her right leg appears badly burned and disfigured. Her black hair is unkempt and raggedy. She wears crescent spectacles with a black brim.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Beatrice hails from a village terrorized by dire rats. In her 13th year, her parents were killed by a dire rats raid, leaving Beatrice alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she seems to be bored by most things
Flaws: Ugly, Mundane, Forgetful. Bonds: Poor, Enemies. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 52 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his ceremonial dagger ready. His red hair is cut short. He has blue eyes and a blue hat with a black feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.
History: He was born in the east. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Professionalism, Gifted. Bonds: Military, Immigrant. Occupation: Server
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 77 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +5
Possessions: 2000 gp. Gold music box (2000 gp). An abacus with copper, silver and gold markers (70 gp). Solid gold idol (1100 gp). Jeweled anklet (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Gold dragon comb with red garnet eye (900 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear brown clothing when he does not wear armor. He keeps his long yellow fur kept up in a rat tail. He has hazel eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Lone was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Mundane. Bonds: Criminal record, Military, Family. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 30000 cp.
Shaena Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 2'11". She has a large red mantle and cape that has been intricately interwoven into her pastel robe. She has slicked back chestnut hair. Her gray eyes are slightly larger than normal.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised in a desert tribe. Her first spouse was a Scribe, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 7 years.
Motivation: To reunite with her absent father; and further expansion of business
Bonds: Job, Has a crush, Adventurer, Nature, Family. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 17 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Celestial, Gnome
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Violet garnet (1100 gp). Bloodstone (20 gp). Jet (50 gp).
Symma Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears professional attire. Her hair is always cut to a buzz. She has several tiny amber earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.
History: She is a Hag in disguise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Money/treasure; and she is greedy
Flaws: Antagonistic. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp. Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (300 gp).
Brottor Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family His druidic abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Poor, Criminal record. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 800 sp.
Kiirith Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His white crest is smooth and relatively long. He has a tattooed face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He can't help but pocket interesting objects he comes across
History: He was born in the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kiirith grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kiirith. He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and he's looking for his big break
Bonds: Attractive, Criminal record, Immigrant, Adventurer, Family. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gunter Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with green socks and a vest with buckled shoes. He is physically well-built. His hair is brown and curly. His eyes are brown.
Personality: Calm and collected, he is a well trained Miner. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Mundane. Bonds: Job, Rich. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Aquan, Giant, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
