Loopmottin Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female is dressed in earthy colors with a blue and green handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. She sports silver long hair. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She invites people to come help in her community garden.
History: She was raised in a island tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Spy, but doesn't like to broadcast it.
Motivation: She has a crush on the local Spy; and she's in love
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Nature, Job, Has a crush. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Zûgor Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a large black jacket. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Zûgor hails from a village terrorized by brigands. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Cook and occasionally as a mercenary.
Motivation: Many brigands want him driven away; and meet up once more with his childhood friend
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job, Enemies. Occupation: Cook
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). 1 Minor magic item.
Eva Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her golden hair in a flapper bob. Her brown eyes are passionate and lively.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She feeds upon the attention of others.
History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She has achieved small success as a Apothecary.
Motivation: She has decided she is irredeemable; and her relatives are trying to arrange a marriage
Bonds: Attractive, Job, Criminal record, Family. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
Thamior Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This man usually wears his violet robe and has his axe always slung over his shoulder. He is muscular with a powerful set of arms. He keeps his long golden hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Thamior began to lead the lost caravan. He has achieved small success as a Gardener.
Motivation: Money/treasure; and revenge
Ideals: Entrepeneur. Bonds: Job, Slave, Enemies, Rich. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 3000 sp. Gold music box (2000 gp). 1 Minor magic item.
Zogdûsh Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man wears a simple black robe with blue stripes complete with hood. His clothes are grease stained in places. His long chestnut hair is drawn into a two foot long braid. His violet eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.
History: When he was but 4 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He left for the north, certain he would find work there.
Motivation: He feels kind of lost in life.
Ideals: Joker. Flaws: Lazy, Depressed. Bonds: Poor, Immigrant. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
Possessions: 11000 sp. Golden yellow topaz (500 gp). Eye agate (16 gp). Eye agate (16 gp).
Gilthur Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: He was born in the east, but his parents moved at a very young age to the north. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp.
Seven Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'9". He wears an entirely brown suit with red socks and a vest with buckled shoes, and his gloved hand is found clutching a shortspear. He has moderate length white fur. His face is covered beneath a completely black helmet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Half-Elven compassion.
Ideals: Logical, Fighting. Flaws: Antagonistic, Racist. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 40000 cp. Blue quartz (13 gp). Onyx (80 gp).
Dagger Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His white fur is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Logical. Flaws: Shy, Antagonistic. Bonds: In love. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 130 gp. 1 Half-Plate.
Thamuz Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a whip. His long silver hair is drawn into a two foot long braid. His eyes are gold and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Thamuz was born in the west. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered west to less war torn lands. He left for the west, certain he would find work there.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Justice, Persistence. Flaws: PTSD. Bonds: Immigrant, Adventurer. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 9)
Armor Class 9
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Orc
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1700 gp.
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Their contribution stands as a beacon of hope for all adventurers!