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NPC Generator

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Advanced [show]


Ahrim Swift, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. His eyes, though not visible through his cowl, are gold.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Addict, Racist. Bonds: Attractive, Immigrant, Military. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Ahrim Swift, Male Tiefling Druid 8
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)18 (+4) 16 (+3)19 (+4)
Skills Perception +6, Persuasion +7
Senses Passive Perception 17
Languages Common, Ignan, Dwarven, Auran, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is scarred and worn.

Personality: Harbek is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Harbek took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Extrovert, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Harbek Torunn, Male Dwarf Fighter 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 73 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Investigation +4, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp.


Social Check DCs


Lidda High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a simple red robe with white stripes complete with hood. She keeps her chestnut hair in a flapper bob. Her gray eyes lackadaisically let the world flow into them.

Personality: Lidda hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Around other people she will do her best to conceal her emotions and appear jolly.

History: Lidda was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: A strong sense of loyalty to Dragonborn people; and to unite with her brother

Ideals: Artistic. Flaws: Shy, Racist. Bonds: Family, Guardian. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Lidda High-hill, Female Halfling Rogue 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Felosial Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her right hand appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born a particularly ugly child, much to the horror of her parents. Over the years she perfected her riding and shooting skills. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Felosial Tiltathana, Female Elf Rogue 8
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Halfling, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6

Possessions: 2000 sp. Black pearl (1100 gp). Malachite (5 gp). Rhodochrosite (5 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Cask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her fur is greying and her face has many wrinkles. Her blue eyes are slightly larger than normal.

Personality: Cask is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Flattery will make her almost putty in your hands.

History: She was raised in a plains tribe. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She left for the north, certain she would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Extrovert. Flaws: Selfish. Bonds: Immigrant, Nature, In love. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Cask In Woods, Female Tabaxi Warrior 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)8 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Darkwood Buckler.


Social Check DCs


Sapply Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. He has a very tight haircut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sapply was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Racist. Bonds: Poor, Immigrant, Criminal record, Job. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Sapply Pilwicken, Male Gnome Rogue 13
Small (3'6") Gnome, Lawful Evil (CR 13)
Armor Class 14
Hit Points 73 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Pink pearl (160 gp). Rhodochrosite (16 gp). Red garnet (160 gp). Amethyst (160 gp). Deep blue spinel (1000 gp).


Social Check DCs


Sarai Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears many layers of old clothing at all times. With wild golden hair. Her fierce gray eyes like to dwell on things.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not believe in violence as a means to an end. She is a dedicated Armorer but believes her peers are too gung-ho.

History: The child of eastern immigrants she idolized her mother. Through the years after Sarai was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Sarai's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Immigrant. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Sarai Swiftwhistle, Female Halfling Warlock 15
Small (3'2") Halfling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 83 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Deception +6, Medicine +8
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver chalice with lapis lazuli gems (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2700 gp). A roughly beaten golden orb (130 gp). Sapphire pendant on gold chain (2700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Medium magic item.


Social Check DCs


Balimaar Yardley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man wears a grey armored body suit, with a simple white line shooting up and back down. His black hair is thinning but still full. His violet eyes peer out from beneath his top grey hat.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to pay off his debts

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Balimaar Yardley, Male Human Expert 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Dariff Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her black hair down. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Dariff hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Barber, who enjoyed hunting, Dariff was taken on many hunting expeditions. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and wants to work out more often

Ideals: Fighting, Athletic, Artistic. Flaws: Addict. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Dariff Bloodkith, Female Dwarf Fighter 9
Medium (4'3") Dwarf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 84 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)10 (+0) 8 (-1)16 (+3)
Skills Persuasion +6, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 800 gp.


Social Check DCs

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