River Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a feathered hat to cover her moderate length brown fur. This blue eyed southerner is not easily forgotten.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She made a point of taking high paying jobs and getting most of it up front. She inherited the family business which she has now maintained for 2 years.
Motivation: She is unsatisfied with her job; and she desires power and/or immortality
Flaws: Impulsive, Disease, Insomniac. Bonds: Adventurer, Job. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 pp. 1 Alchemist’s fire.
Rimple Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Halfling people; and halfling compassion
Ideals: Athletic, Entrepeneur. Flaws: Shy, Racist. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 13)
Armor Class 13
Hit Points 123 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Draconic, Undercommon, Goblin
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Star rose quartz (50 gp). Obsidian (10 gp). Deep blue spinel (300 gp). Obsidian (10 gp). Sardonyx (50 gp).
Darrow Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a red and brown robe with the hood down. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. His auburn hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To pay off his debts; and to find somewhere to settle down
Ideals: Opinionated, Justice. Flaws: Mundane. Bonds: Immigrant, Debt. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 600 gp.
Flask Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern woman very much looks the part of a Barrister. Her white fur is kept up in a ponytail inside a feathered hat. She wears large thick round spectacles.
Personality: She has a massive crush on the younger sibling of the Barrister who has hired her part-time. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a wizard, Flask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She has set out to sabotage the competition.
Motivation: She's attracted to the PC; and she would like to get married and retire
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Has a crush, Mentor. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Aldous Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large brown jacket. He sports a long black beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 8 years old his parents immigrated from the north. Aldous was born on a far northern forest where he grew up under the tutelage of his mother, an expert Shoemaker. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural half-elven artifacts is his passion
Flaws: Antagonistic, Greedy. Bonds: Adventurer, Immigrant, Rich. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Ishgha Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of ceremonial daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His deerstalker hat is riddled with cuts and holes. His eyes are amber and beady.
Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ishgha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: In love. Occupation: Soapmaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 11)
Armor Class 9
Hit Points 85 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 600 gp. Carnelian (60 gp). Deep blue spinel (800 gp). Golden pearl (70 gp). Banded agate (6 gp). Tiger eye turquoise (6 gp).
Susannah Lester, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a grey and red handkerchief worn on her left side. Her auburn hair is unkempt and raggedy. Her hazel unseeing eyes seem to look past you.
Personality: Susannah is depressed about a lot of things. She tends to be a nihilist. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the east, certain she would find work there.
Motivation: To prove her worth to the world.
Flaws: Ugly, Disease, Depressed, Impulsive. Bonds: Immigrant, Poor. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Harann Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red crest is lengthy. Her half smiles and gold eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Harann isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harann fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Fighting, Athletic, Impeccable, Philantrophist. Bonds: Attractive. Occupation: Junk Dealer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1700 gp.
Osco Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Osco is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.
History: Osco was born in the north. At a young age he loved to build and create. He married young, but lost his spouse to illithids. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Gifted, Persistence. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Celestial, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!