Vistra Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant brown.
Personality: She acts crazy and hedonistic. She receives visions of the future at random moments
History: The child of eastern immigrants she idolized her father. After coming to the age of reason, Vistra took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.
Motivation: To be a Mercenary again; and balancing her hectic life and new mayor responsibilities is difficult
Ideals: Gifted. Flaws: Hedonist, Addict. Bonds: Immigrant, Job. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 88 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 2000 gp. Star ruby (1400 gp). Freshwater pearl (12 gp). Smoky quartz (60 gp). Moss agate (12 gp). Rhodochrosite (12 gp). Red-brown spinel (50 gp). Rose (60 gp). Violet garnet (1000 gp). Sard (60 gp). Banded agate (12 gp).
Valorean Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His bronze crest is drawn into a tight pony tail with a dagger scrunchie. His half smiles and red eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Logical. Bonds: Attractive, Guardian. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 12000 sp. Moonstone (70 gp). Sardonyx (70 gp). Violet garnet (900 gp). Golden yellow topaz (900 gp). Tiger eye turquoise (16 gp). Black opal (1500 gp). Fiery yellow corundum (1500 gp). Lapis lazuli (16 gp).
Millicent Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her hair is blonde and very short. She wears large thick round spectacles.
Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: A rival would like her out of the picture; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 180 pp. 1 Minor magic item.
Trag Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean white cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. His eyes are brown and beady.
Personality: Trag hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Trag is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born several months after his father was called into army service. Trag abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Military, Adventurer. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 15)
Armor Class 9
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 500 pp. 1 Medium magic item.
Trag Peyton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'9" northern man, he is well dressed, constantly wearing a black suit, brown shirt, and grey tie. He has styled his red hair well, parting it to the right. This hazel eyed northerner is not easily forgotten.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal dancing training, and achieved minor success. He has drifted from career to career and currently works as a Sellsword.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Artistic, Impeccable. Bonds: Job, Slave, Rich. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 3)
Armor Class 7
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Kriv Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His brass crest is lengthy. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.
History: He was born several months after his father was called into army service. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record, Military. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.
Cloud Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and green robe with the hood down. He wears his black fur down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. The war was a terrible time for him, and Cloud does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Insane, Depressed. Bonds: Has a crush, Military, Rich. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Golden pearl (60 gp).
Callie Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times. Her hair is greying and her face has many wrinkles. She has a dull look in her green eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in a small village she learned the ways of the warrior from her father. A gifted student she started as a Mayor, but she got bored and became a Masseuse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Callie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Disciplined, Fighting. Flaws: Hedonist. Bonds: Job. Occupation: Masseuse
Voice: Jamaican accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 93 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: Silver pearl (160 gp). Tiger eye turquoise (15 gp).
Nimble In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a brown tunic with green highlights, and long white pants that bunch up around her shoes. Her long yellow fur is drawn into a two foot long braid. Her green unseeing eyes seem to look past you.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has decided she is irredeemable; and to reunite with her old friends
Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer, Criminal record, Nature. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 12 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 3000 sp. Deep blue spinel (300 gp). Carnelian (40 gp).
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