Makaria Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black collared shirt and blue skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has done her best to style her brown hair to look like a famous performer. Her face is scarred and worn.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born to a poor family in the city she treasured whatever gifts she got. Makaria was born on a far southern forest where she grew up under the tutelage of her father, an expert Mortician. She used her abilities to travel the world and help people.
Motivation: She feels that her past leaves her morally obligated to help; and to protect her home
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Immigrant, Poor. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Auran, Infernal, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1600 gp. Rich purple corundum (1300 gp). Jade (140 gp). Moonstone (60 gp). 1 Minor magic item.
Fallthra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and is pretty ugly. Her silver hair, when down, is lengthy. Her violet eyes dart from person to person to random spaces in the air.
Personality: She has a massive crush on the younger sibling of the Cartwright who has hired her part-time. She is an amazing painter.
History: She was born a particularly ugly child, much to the horror of her parents. Fallthra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants her loneliness to end; and she would like to get married and retire
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Has a crush, Nature. Occupation: Cartwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Reynard Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with deerstalker hat. His hair, while still mostly red, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Seamstress, but he got bored and became a Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Sabotage a competitor; and he seems to be bored by most things
Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 9000 sp. Silver pearl (100 gp). Moss agate (7 gp). Golden pearl (100 gp). 1 Minor magic item.
Frouse Daergel, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in blue turtlenecks beneath a pastel coat with brown slacks. He wears his black hair up in a very large beehive style do. His brown eyes peer out from beneath his Stetson blue hat.
Personality: Eccentric and domineering, Frouse will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Mortician business at a young age. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He'd like to take his coworkers down a peg; and to be a bricklayer again
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 66 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Zagga Leighton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes peer out from beneath her broad black hat.
Personality: She has a massive crush on the younger sibling of the Cartwright who has hired her part-time. She has all her life been fascinated with poetry.
History: Born in the west her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's in love; and she has a crush on the local roofer
Ideals: Athletic, Artistic. Bonds: Attractive, Has a crush, Poor. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
Possessions: 8000 sp.
Don Moreno, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His brown hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the east to a Ploughman, Don learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Don began to lead the lost caravan. He inherited the family business which he has now maintained for 7 years.
Motivation: Many goblins want him driven away; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Enemies, Job. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 160 gp.
Numba Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a blue coat over a green low-cut shirt, and a wide-brimmed hat upon her head. Her skin is also unnaturally pale. She wears a wide-brimmed hat to hide her balding. Her fierce violet eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a font of random trivia from the lore and stories she has discovered
History: She is the product a well kept family trust fund and as such has never really known need. Numba abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she is unsatisfied with her job
Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 34 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (1900 gp). Finely wrought small gold bracelet (100 gp). A silver and pearl hairclip (100 gp). A roughly beaten golden orb (170 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and ruby ring (3000 gp). 1 Medium magic item.
Decarabia Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a worn and beaten armor. She wears her white hair up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Further she is a bit of a stoner and is frequently out of it.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She's since become an addict/alcoholic.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Gifted. Flaws: Disease, Addict. Bonds: Attractive, Criminal record. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 75 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item.
Oskar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple grey robe with pastel stripes complete with hood. His white hair is slicked back into a classic pompadour. His eyes are brown and beady.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Oskar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and to be a glassblower again
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 sp.
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