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NPC Generator

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Advanced [show]


Vistra Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats, and she perpetually has her sai ready. She has black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Vistra was raised in a hard working conservative environment. Her parents enrolled her in a Ranger school at a young age so that she could practice her martial talents. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and to be a bather again

Ideals: Fighting, Joker, Philantrophist, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Miner

Voice: Stutters

Attributes [hide]

Vistra Torunn, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 7 (-2)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 280 gp.


Social Check DCs


Three Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple brown robe with grey stripes complete with hood. His fur is short and brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Three wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Banker father left him crippled. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Three Treat, Male Tabaxi Fighter 10
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 61 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills History +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 200 pp. Black pearl (900 gp). Jade (140 gp). Amber (140 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a green scarf. His skin is fair and his fingers are delicate and long. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Kildrak Rumnaheim, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +4

Possessions: 170 gp. 1 Masterwork studded leather.


Social Check DCs


Oskar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a pastel scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: Oskar was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Has a crush. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Oskar Trueblood, Male Dwarf Aristocrat 6
Medium (4'1") Dwarf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)18 (+4) 12 (+1)8 (-1)
Skills History +7, Nature +7
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Ignan, Orc, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Sammal Failure, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is still thick. He tend to wears goggles to shield his eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Sammal grew up listening to his mother's many stories. While studying, he fell in love. They married and had a daughter. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Artistic, Philantrophist. Bonds: Rich, Adventurer, In love. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Sammal Failure, Male Tiefling Wizard 5
Medium (6'8") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 300 gp. Carnelian (70 gp). Malachite (15 gp).


Social Check DCs


Odo Yorke, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports grey clothing, slightly heavier than average wear and is in decent physical shape. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Odo began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Slave, Immigrant. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Yorke, Male Human Expert 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)7 (-2) 5 (-3)14 (+2)
Skills Intimidation +4, Investigation +0
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Emerald Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears brown trousers with white and yellow striped suspenders. He wears various colorful collared shirts. His brown fur is lengthy and is close to two feet long. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He comes from a rich western family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to get laid; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Has a crush, Rich. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Emerald Thunder, Male Tabaxi Ranger 10
Medium (5'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)8 (-1) 10 (+0)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 9000 sp. Gold and topaz bottle stopper cork (1000 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Solid gold idol (600 gp).


Social Check DCs


Windy Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt, and a wedding ring on his left hand. He has moderate length yellow fur. His eyes are green and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: Windy was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Fighting, Gifted. Bonds: In love, Religious, Family. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Windy Thunder, Male Tabaxi Warrior 16
Medium (5'9") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 103 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)14 (+2) 10 (+0)16 (+3)
Skills Investigation +7, Stealth +8
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 600 pp. Peridot (80 gp). Hematite (16 gp). Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). Deep green spinel (130 gp). White pearl (130 gp). Chrysoberyl (130 gp). Red spinel (130 gp). Blue quartz (16 gp). Malachite (16 gp). Deep green spinel (130 gp). Jasper (80 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Moonstone (80 gp). Red spinel (130 gp). Golden pearl (130 gp). Malachite (16 gp). Zircon (80 gp).


Social Check DCs


Raam Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His chestnut hair is braided into rings. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Nature, Religious. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Raam Decorum, Male Tiefling Warlock 9
Medium (5'1") Tiefling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1000 gp. Red garnet (160 gp). Blue sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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