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NPC Generator

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Advanced [show]


Gomory Justice, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame, and she perpetually has her whip ready. Her hair is black and curly. She is baby faced.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a minor phobia of water and hates getting wet.

History: She got into the Unemployed business at a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Nature. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Gomory Justice, Female Tiefling Commoner 10
Medium (5'10") Tiefling, Lawful Good (CR 10)
Armor Class 10
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 11 (+0)18 (+4)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Zagga Wedgwood, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a white shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her auburn hair is thinning but still full. Her ears are large.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the west to a Carter, Zagga learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and she is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Ugly, Mundane, Insane. Bonds: Job. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Zagga Wedgwood, Female Half-Orc Wizard 9
Medium (4'8") Half-Orc, Neutral Good (CR 9)
Armor Class 7
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 13 (+1)11 (+0) 16 (+3)8 (-1)
Skills Athletics +6, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +0 / 3d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delre Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a faded coat and loose pants complete with feathered hat. She has slicked back auburn hair. She has gleaming, smiling gray eyes.

Personality: Calm and collected, she is a well trained Locksmith. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a Scribe, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Locksmith for the past few years.

Motivation: Wants to raise her children well; and balancing her hectic life and new locksmith responsibilities is difficult

Bonds: Job, Family, Poor, Immigrant. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Delre Eversharp, Female Dwarf Druid 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs


Tricking Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'10". He typically wears pastel cloth garments or leather armor. His red fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Tricking was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tricking's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by giants. Tricking was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He would like to get married and retire; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Has a crush, Enemies, Religious, Job. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Tricking Of Stars, Male Tabaxi Adept 3
Medium (6'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 17 (+3)15 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized ruby on his left hand. His white hair is kept up in a ponytail inside a broad hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small forest village. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and marry his brother to traveling adventurers

Ideals: Impeccable. Bonds: Rich, Attractive, Family, Nature, Adventurer. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Randal Atherton, Male Human Monk 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ronk Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His red hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Ronk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Flaws: Insane, Disease, Depressed, Mundane. Bonds: Military. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Ronk Ashley, Male Half-Orc Rogue 10
Medium (6'0") Half-Orc, Chaotic Good (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)6 (-2) 8 (-1)10 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1500 gp. Hematite (11 gp). Fire opal (500 gp). Smoky quartz (40 gp). Rose (40 gp). Silver pearl (130 gp). Deep blue spinel (500 gp). Red spinel (130 gp).


Social Check DCs


Tûmhom Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple white robe with grey stripes complete with hood. His auburn hair has been sun bleached extensively. He has gleaming, smiling brown eyes.

Personality: Tûmhom is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: The child of eastern immigrants he idolized his father. His divine abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Extrovert, Gifted. Bonds: Immigrant, Adventurer, Job. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Tûmhom Adley, Male Half-Orc Barbarian 5
Medium (6'6") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)8 (-1) 11 (+0)11 (+0)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp. Lapis lazuli (13 gp).


Social Check DCs


Hubert Royal, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a grey suit, tan shirt, and brown tie. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Spy.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Poor. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Hubert Royal, Male Human Commoner 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Ahinar Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears blue trousers with black and tan striped suspenders. She wears various colorful collared shirts. She wears her auburn hair up. She has amber eyes and a blue hat with a black feather.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south her family was never financially stable. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. After a long history of fighting, Ahinar and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Ahinar Mellerelel, Female Elf Warrior 13
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 54 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills History +4, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold cup set with emeralds (6000 gp). 1 Medium magic item.


Social Check DCs

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