Sorath Swift, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green trousers with white and blue striped suspenders. She wears various colorful collared shirts. She is bristling with hidden weapons, mostly sais and shortbows. Her blue hair is drawn into a tight pony tail with a dagger scrunchie. Her face is scarred and worn.
Personality: She acts crazy and hedonistic. She misses her home and complains about the freezing weather, even in summer.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Sorath was born on a far northern desert where she grew up under the tutelage of her mother, an expert Barkeep. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is currently in port desperately looking for someone to get her out; and she has decided she is irredeemable
Flaws: Ugly, Hedonist. Bonds: Criminal record, Immigrant, Slave. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 83 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +2 / 3d8-2, Ranged +3 / 3d8-1, Grapple -1
Possessions: 50 pp. 1 Minor magic item.
Cecily Cromwell, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. She keeps her auburn hair in a pixie cut. She has a dull look in her green eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She comes from a rich eastern family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cecily grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cecily. She has recently gotten a pet goose that steals things from people.
Motivation: She has money and likes to spend it; and seeks redemption
Ideals: Joker. Flaws: Secretive. Bonds: Rich, Criminal record. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 36 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 100 pp. Chalcedony (70 gp). Tiger eye turquoise (10 gp). Alexandrite (600 gp). White opal (1100 gp). Blue quartz (10 gp). Silver pearl (60 gp). Red garnet (60 gp).
Lance Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a white handlebar mustache and slicked back white hair. His gray eyes peer out from beneath his deerstalker grey hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As long as the job gets done he does not care how it got done.
History: He was born in the east, but his parents moved at a very young age to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To unite with his sister; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 5 (-3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Vadania Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her hair is silver and very short. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Vadania lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Half-Elf Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To pay off her debts; and wishes to resurrect an old love
Ideals: Passionate. Bonds: Attractive, In love, Family, Adventurer, Debt. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 95 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 19 (+4) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Elven, Ignan, Dwarven, Goblin, Orc
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 6000 gp. Brass mug with jade inlays (400 gp). Old masterpiece painting (2400 gp). Jeweled electrum ring (2000 gp). A delicate brass dragon egg (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Moon Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'8" and dresses like a well dressed Fisher does. His left leg appears badly burned and disfigured. His brown fur is smooth and relatively long. His eyes are yellow and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. Moon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Sailor, but he got bored and became a Fisher. He now owns his own business.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Fighting, Gifted. Bonds: Job, Family. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 400 gp.
Three Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a simple pastel robe with brown stripes complete with hood. Her fur is cut close to her head. She has copper eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She comes from a rich northern family. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: Many drow want her driven away; and she feels that her past leaves her morally obligated to help
Flaws: Fearful. Bonds: Criminal record, Rich, Job, Enemies. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 84 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 300 pp. Chalcedony (80 gp). Alexandrite (1200 gp). Aquamarine (1200 gp). Brown diamond (3000 gp). Eye agate (4 gp). Chrysoprase (80 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a slight overbite and is overall scrawny. Her fur is black and curly. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Gale was born in the west. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She has achieved small success as a Carpenter.
Motivation: She is greedy; and to be a roofer again
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 38 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 13 (+1) | 7 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 2100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Jeweled gold crown (5000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Fire opal pendant on a fine gold chain (1300 gp). Large well-done wool tapestry (600 gp).
Drifting Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His black fur is drawn into a tight pony tail with a clover scrunchie. His yellow eyes are passionate and lively.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Slave Trader job and began his own company from there.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 53 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Gold and topaz bottle stopper cork (1100 gp). A delicate silver chain set with a tourmaline (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of daggers on his belt, each one with a opal on the hilt. His black fur is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. Some 7 years later his spouse died after the birth of his son. Heartbroken, Dagger never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Cynical, Antagonistic. Bonds: In love. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp. 2 Tanglefoot bags. 3 Acid flasks. 3 Acid flasks.
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