Naamah Soft, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears rags and sports a simple walking cane. Her dark red hair is singed and shortened. She has silver eyes and a green hat with a brown feather.
Personality: Eccentric and domineering, Naamah will drive conversation. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family She was an athlete and attended two major summer competitions. She never won. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Extrovert, Athletic. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jasper (30 gp). Obsidian (13 gp). Tiger eye turquoise (13 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Azza Clever, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tattered old clothes, and carries whips. Her white hair, when down, is lengthy. This white eyed northerner is not easily forgotten.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the north her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Poor. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1100 gp.
Oppleby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Navigator uniform. He is bald on top and has large black tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Oppleby isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Oppleby was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, In love, Rich. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 900 gp.
Pyxrin Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She typically wears black cloth garments or leather armor. She is bristling with hidden weapons, mostly rapiers and greataxes. Her crest is short and scarlet. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is afraid of women and trembles around them
History: Gifted from a young age, Pyxrin studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac.
Ideals: Philantrophist, Gifted. Flaws: Shy, PTSD. Bonds: Criminal record. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Mary Astley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. Her black hair is singed and shortened. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Mary studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted martial powers by her dying sister.
Motivation: To get a good night's sleep; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Criminal record. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 sp. 1 Minor magic item.
Eggren Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear black tank tops with green skirt. Her brass crest is braided into rings. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the south her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: To prove her worth to the world; and to get a good night's sleep
Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Attractive, Poor. Occupation: Courier
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 19 (+4) | 9 (-1) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +7
Possessions: 1300 gp. Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (1400 gp). Silver chalice with lapis lazuli gems (60 gp). A small bag of saffron. (70 gp).
Traulam Dmitriyev, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet, dusty cloak. She carries with her a set of greataxes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears her hair in dreadlocks. She has a dull look in her hazel eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised in a mountains tribe. She went to a religious school and was inspired by the priests there in charitable deeds. She now owns her own business.
Motivation: She's attracted to the PC; and wants her loneliness to end
Ideals: Fighting. Flaws: Impulsive. Bonds: Religious, Nature, Job, Has a crush. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 10)
Armor Class 11
Hit Points 43 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Gold and topaz bottle stopper cork (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).
Dynamic Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman has the majority of her body covered in plate. Her clothes are grease stained in places. She keeps her long beige fur kept up in a rat tail. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.
History: Born to a Mason, her father struggled to pay the bills. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and seeks redemption
Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 gp.
Ombul Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long silver hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Ombul would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Spice Merchant, who enjoyed hunting, Ombul was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to pay off his debts
Ideals: Joker. Bonds: Attractive, Military, Nature, Debt. Occupation: Mortician
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 2 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 3 (-4) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!