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NPC Generator

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Advanced [show]


Three Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Shipwright. He wears his black fur down. His blue eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Three hails from a village terrorized by orcs. Through the years after Three was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Three's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Three Peak, Male Tabaxi Bard 2
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 90 gp.


Social Check DCs


Frouse Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a tan and yellow robe with the hood down. His hair is white and curly. His thin eyebrows rest above his beady blue eyes.

Personality: He dislikes all the random violence that takes place in the north. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Slave, Rich. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Frouse Timbers, Male Gnome Cleric 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 9 (-1)13 (+1)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Dabbledob Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy chestnut hair. He has gleaming, smiling green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. After coming to the age of reason, Dabbledob took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Dabbledob Horcusporcus, Male Gnome Warlock 6
Small (3'4") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1000 sp.


Social Check DCs


Euron Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His dark red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. During his travels, Euron and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Euron discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Euron fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and an old rival family wants him found

Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Euron Scorn, Male Tiefling Wizard 8
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)16 (+3) 16 (+3)16 (+3)
Skills Arcana +6, Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 5000 sp. Azurite (12 gp). Deep blue spinel (700 gp). Fire opal (700 gp). Fire opal (700 gp).


Social Check DCs


Ielenia Goltorah, Female Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She is wearing a perfectly clean shirt and pair of pants. She has golden hair. Her eyes are violet.

Personality: Ielenia is depressed about a lot of things. She tends to be a nihilist. She is harsh and unforgiving.

History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the west; and she feels kind of lost in life

Ideals: Entrepeneur. Flaws: Depressed, Insane, Antagonistic. Bonds: Attractive, Nature. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Ielenia Goltorah, Female Elf Adept 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +5, History +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp.


Social Check DCs


Meriele Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. She keeps her golden hair in a pixie cut. Her blue eyes peer out from beneath her feathered tan hat.

Personality: She never swears and excessively uses polite adverbs when speaking. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a desert tribe. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Poor, Slave, Nature. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Meriele Ofandrus, Female Elf Warrior 2
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp.


Social Check DCs


Godfrey Ainsley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is brown. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Poor, Attractive. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Godfrey Ainsley, Male Human Ranger 9
Medium (6'2") Human, True Neutral (CR 9)
Armor Class 13
Hit Points 14 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)10 (+0) 14 (+2)17 (+3)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Valanthe Meliamne, Female Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this western woman very much looks the part of a Miller. Her hair is long and chestnut with streaks of brown, and is pulled back with small blue clips. Her green unseeing eyes seem to look past you.

Personality: She is calm most of the time but flees social interaction. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.

History: She was born blind and as such lacked many opportunities for work. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Layabout again; and she'd like to take her coworkers down a peg

Ideals: Athletic, Persistence. Flaws: Disease, Shy. Bonds: Job. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Valanthe Meliamne, Female Elf Aristocrat 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 90 gp. Violet garnet (200 gp).


Social Check DCs


Damaia Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She wears her brown hair down. She wears a mask on her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. As long as the job gets done she does not care how it got done.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Damaia Virtue, Female Tiefling Adept 8
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 200 gp. A delicate brass dragon egg (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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