Kiirith Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a worn and beaten armor. His blue crest, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: Born in the east to a Healer, Kiirith learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He's since become an addict/alcoholic.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Athletic. Flaws: Impulsive, Addict. Bonds: Job, Immigrant. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp.
Kiirith Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tattered old clothes. He has rusty crest. His red eyes peer out from beneath his Stetson green hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 3 years old his parents immigrated from the south. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Gnomish compassion; and to prove his worth to the world
Flaws: Ugly, Impulsive, Racist. Bonds: Poor, Immigrant. Occupation: Baker
Voice: Stutters
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 4000 cp. Red spinel (110 gp). 1 Small steel mirror.
Vonana Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and lanky with angular features, she is an attractive figure. She dresses in collared shirts and wears a proper scarf over her head. She wears her auburn hair down. She wears large thick round spectacles.
Personality: She can speak with the recently deceased. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is unsatisfied with her job; and retire the richest woman in the north
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Nature, Job. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp.
Dagnal Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a brown top hat and brown clothes. Her golden hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Miller, who enjoyed hunting, Dagnal was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Nature, Criminal record. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Leshanna Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. She wears her silver hair up. Her blue eyes dart from person to person.
Personality: She is irascible and easily irritated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Miller, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: She uses money and sex appeal to get what she needs; and to unite with her sister
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Military, Family, Attractive. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Gorga Snape, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears professional attire. With wild auburn hair. Her eyes are amber and catlike.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To protect her home; and balancing her hectic life and new bricklayer responsibilities is difficult
Ideals: Justice, Philantrophist, Persistence. Bonds: Attractive, Poor. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 120 gp.
Damaia Covert, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She typically wears black cloth garments or leather armor. Her silver hair is unkempt and raggedy. Her black eyes are slightly larger than normal.
Personality: She snorts whenever she laughs or is feeling confident. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Damaia was raised in a hard working conservative environment. Her childhood dream was to be a Fortune-teller, but she was a colossal failure. She inherited the family business which she has now maintained for 6 years.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: Aquamarine (500 gp). Bloodstone (80 gp).
Kansif Melancon, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black collared shirt and tan skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She sports a flattop hair cut. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Kansif was raised in a hard working conservative environment. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has set out to sabotage the competition.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Job, Criminal record. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 7000 sp.
Raymond Van Es, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He sports grey clothing, slightly heavier than average wear. He keeps his white hair in a flapper bob. His blue eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Armorer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Joker, Fighting. Bonds: Attractive, Religious, Poor. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. Obsidian (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!