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NPC Generator

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Advanced [show]


Trag Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a black armored body suit, with a simple white line shooting up and back down. His skin is also unnaturally pale. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. Trag was born on a far western mountains where he grew up under the tutelage of his father, an expert Masseuse. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home.

Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Trag Conway, Male Half-Orc Rogue 3
Medium (6'3") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 50 pp. 1 Magnifying glass.


Social Check DCs


Kildrak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is knotted and matted. His blue unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the east. He feeds upon the attention of others.

History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kildrak took refuge in the old dungeon and found the beat up longsword and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has a crush on the local gardener

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Poor, Nature. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Kildrak Silveraxe, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp. 1 Banded mail.


Social Check DCs


Andram Dare, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His hair, while still mostly blue, has prominent grey streaks. His white eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Andram Dare, Male Tiefling Aristocrat 4
Medium (6'4") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)9 (-1) 10 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ahinar Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'0". She is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a glaive. She has done her best to style her black hair to look like a famous performer. She wears a mask on her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born in the west, but her parents moved at a very young age to the south. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Secretive, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Ahinar Koehlanna, Female Elf Fighter 11
Medium (5'0") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 77 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: Aquamarine (1500 gp). Onyx (70 gp). Blue quartz (15 gp). Tiger eye turquoise (15 gp). Jet (150 gp). Sard (70 gp). Jasper (70 gp). Aquamarine (1500 gp). Alexandrite (1500 gp). 1 Minor magic item.


Social Check DCs


Ghâm Rylan, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His white hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Ghâm was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently he has begun working with bootleggers and crooks.

Motivation: To share knowledge with the world; and expand his business

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Ghâm Rylan, Male Half-Orc Monk 7
Medium (6'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 11 (+0)9 (-1)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Halfling, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6

Possessions: 600 gp. Hematite (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.


Social Check DCs


Erky Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'5". He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his white hair. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Erky grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to settle down with his crush

Ideals: Logical. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Erky Albaratie, Male Gnome Bard 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 150 gp. 1 Darkwood Buckler.


Social Check DCs


Manea Hate, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and usually wears her green robe and has her rapier always slung over her shoulder. Her brown hair is drawn into a tight pony tail with a rose scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the west her family was never financially stable. She was an apprentice working in her mother's forge. She became a Adventurer soon after.

Motivation: Expand her business; and balancing her hectic life and new adventurer responsibilities is difficult

Flaws: Ugly, Selfish. Bonds: Job, Poor. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Manea Hate, Female Tiefling Bard 4
Medium (5'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 14 (+2)19 (+4)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Dalgal Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears grey leather gloves, a grey jacket, and tight pants. His hair is greying and his face has many wrinkles. His fierce hazel eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.

History: He comes from a rich eastern family. He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Dalgal Balderk, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 180 gp.


Social Check DCs


Mardnab Gummen, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is well dressed, constantly wearing a tan suit, blue shirt, and black tie. Her chestnut hair is still thick. She is very pretty but has cold, dead eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for her, and Mardnab does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Gifted from a young age, Mardnab studied abroad. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has never given up on her singing dream.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Mardnab Gummen, Female Gnome Druid 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)7 (-2) 8 (-1)11 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 sp. Silver pearl (150 gp). 1 Minor magic item.


Social Check DCs

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