Verna Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is well dressed, constantly wearing a white suit, black shirt, and yellow tie. She wears her auburn hair up. She has blue eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Dyer.
Motivation: Wants to work out more often; and she has passion for adventuring and risk
Ideals: Opinionated, Gifted, Athletic. Bonds: Adventurer, Job. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 900 gp. Gold music box (3000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Solid gold idol (300 gp). A necklace of small pink pearls (5000 gp).
Zephan Glee, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear black tank tops with green pants. His long blue hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Enemies, Rich. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1000 gp.
Barfa Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He sports a long white beard, and similarly colored long hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Barfa studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 110 pp.
Drifting Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears an entirely brown suit with black socks and a vest with buckled shoes. His fur is short and beige. His eyes are copper.
Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments
History: He was raised by priests from a young age. His childhood dream was to be a Mayor, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Bonds: Job, Religious, Mentor. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1400 gp.
Randal Fulton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise violet.
Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Religious. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Koeth Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is still thick. His eyes are a pleasant gray.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Koeth was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Flaws: Impulsive, Shy, Insane. Bonds: Attractive, Job. Occupation: Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 8)
Armor Class 12
Hit Points -9 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 3 (-4) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1200 gp. Banded agate (13 gp). Banded agate (13 gp). White pearl (120 gp). White opal (1500 gp). Golden yellow topaz (500 gp).
Merihim Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his purple hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is a Succubi in disguise. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to raise his children well; and he has passion for adventuring and risk
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 800 gp. Lapis lazuli (8 gp). Blue star sapphire (700 gp). Amethyst (40 gp). Onyx (80 gp). White opal (700 gp). Red spinel (40 gp).
Patrin Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His crest, while still mostly rusty, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Guard, his mother struggled to pay the bills. A few years later when the south was not economically sound they moved to his current location. He became a Map Maker soon after.
Motivation: He is unsatisfied with his job.
Ideals: Gifted, Fighting. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Oriff Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her hair is blonde and very short. Her brown eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.
History: She was born in the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and to be a locksmith again
Ideals: Optimist. Bonds: Attractive, Religious, Immigrant, Job. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 11000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
