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NPC Generator

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Advanced [show]


Qemuel Terror, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. His hair is dark red, silky, and of moderate length. His eyes are silver and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family Qemuel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Disciplined. Bonds: Attractive, Adventurer, Criminal record. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Qemuel Terror, Male Tiefling Expert 1
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. 1 Hourglass.


Social Check DCs


Bundrigo Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a red suit. He wears a broad hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Bundrigo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Extrovert, Impeccable. Bonds: Job, Nature, Enemies. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Bundrigo Whispermouse, Male Halfling Monk 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 16 (+3)17 (+3)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Terran, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Peridot (70 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppleby Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and muscular, this southern man wears blue trousers with black and green striped suspenders. He wears various colorful collared shirts. His moppish brown hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Rich, Criminal record. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Oppleby Boondiggles, Male Gnome Fighter 8
Small (3'7") Gnome, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 48 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)19 (+4) 12 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Sylvan, Undercommon, Gnoll
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy red beard and wild red hair. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich western family. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: To clean up the streets; and to be a marshal again

Ideals: Extrovert. Bonds: Rich, Nature, Criminal record, Job, Guardian. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Barbarian 12
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 114 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +5

Possessions: 400 pp. A necklace of small pink pearls (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled electrum ring (8000 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Kildrak Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His hair is brown, silky, and of moderate length. His gray eyes are passionate and lively.

Personality: He has always had a great fascination with Half-Orc culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Kildrak grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Racist, Insane, Fearful. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Kildrak Silverstone, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1600 sp. Rock crystal (30 gp). Rhodochrosite (4 gp). 3 Alchemist’s fire.


Social Check DCs


Dondon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. He carries with him a set of swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is red. His blue eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Dondon Wildheart, Male Halfling Bard 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ûkrom Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'7" and muscular, this northern man wears black leather gloves, a black jacket, and tight pants. His hair is always cut to a buzz. His eyes are gray and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Spy.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic, Disciplined. Bonds: Job, Immigrant, Religious. Occupation: Spy

Voice: Whispers

Attributes [hide]

Ûkrom Bentley, Male Half-Orc Cleric 2
Medium (6'7") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)9 (-1) 16 (+3)6 (-2)
Skills Investigation +1, Persuasion +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 330 gp.


Social Check DCs


Rosalind Cornish, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a simple brown robe with tan stripes complete with hood. She has styled her black hair well, parting it to the right. Her brown eyes dart from person to person.

Personality: Calm and collected, she is a well trained Marshal. She has a minor phobia of water and hates getting wet.

History: Rosalind was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She has been a successful dealer in antiques buying low and selling high.

Motivation: She loathes her own lifestyle; and to be a bather again

Ideals: Entrepeneur. Flaws: Fearful, Depressed. Bonds: Job. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Rosalind Cornish, Female Human Ranger 11
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Stealth +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1600 gp.


Social Check DCs


Criella Horror, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She wears bulky green painted plate armor. Her top hat is riddled with cuts and holes. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Criella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of southern immigrants she idolized her mother. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south; and she is a bit of a kleptomaniac

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Criella Horror, Female Tiefling Wizard 3
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Old masterpiece painting (600 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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