Balam Justice, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear black clothing when he does not wear armor. His silver hair is matted, messy, and big. He has gold eyes.
Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Body Guard and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and many gnolls want him driven away
Ideals: Opinionated, Justice, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp. 1 Masterwork Uncommon Weapon.
Spring Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She carries with her a set of sickles, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her white fur is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is able to make almost anything out of random pieces of junk.
History: Spring was born the youngest of three triplets. Her parents enrolled her in a Wizard school at a young age so that she could practice her psionic talents. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found.
Ideals: Fighting, Joker, Gifted. Flaws: Insane. Bonds: Family. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1300 gp. Banded agate (7 gp). Rose (50 gp). Banded agate (7 gp). Rose (50 gp). Deep blue spinel (1600 gp). Moonstone (50 gp).
Gale Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His yellow fur is lengthy and is close to two feet long. His blue eyes peer out from beneath his wide-brimmed pastel hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gale took refuge in the large cave and found the beat up pickaxe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and a deep hatred of drow
Flaws: Cynical. Bonds: Job, Nature, Rich, Enemies. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 58 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 sp. Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (1800 gp). Golden circlet with four aquamarines (5000 gp). Jeweled electrum ring (7000 gp).
Rosamund Bulsara, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a yellow shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her chestnut hair is still thick. Her ears are large.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Rosamund was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Rosamund's father didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Weaver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Sylvan, Infernal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 600 gp. Blue sapphire (1400 gp). Blue star sapphire (1400 gp). 1 Masterwork Light steel shield. 1 Masterwork Heavy steel shield. 1 Banded mail.
Bathin Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail and is in decent physical shape. His dark red hair is matted, messy, and big. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Bathin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Meet up once more with his childhood friend; and sabotage a competitor
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Roofer
Voice: French accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 0 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 5 (-3) | 16 (+3) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Aquamarine (600 gp). Zircon (70 gp). Jet (120 gp). Moonstone (70 gp). Red spinel (120 gp).
Nora Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a grey poncho over her likewise colored trousers and shirt, and is pretty ugly. Her long auburn hair is drawn into a two foot long braid. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Nora speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She left for the south, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Justice. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Celestial, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 cp. 2 Smokesticks.
Gerald Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries sickles. His red hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Cook father left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Disease, Addict. Bonds: Attractive. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp. Freshwater pearl (11 gp).
Maegan Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears light armors faded through time and improper care. Her auburn hair has been sun bleached extensively. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Maegan is combative with any and all who dare try her patience in the slightest.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Maegan was left her mother's suit of armor and trained in its use and care. She has taken up work as a Engraver and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants a kiss; and she wants nothing more than to rejoin the army
Ideals: Disciplined, Justice. Bonds: Attractive, Military. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Sylvan, Gnome
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 180 pp. Alexandrite (1500 gp). Deep blue spinel (1500 gp). Coral (50 gp). Rich purple corundum (1100 gp).
Syllin Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her whole body is exceptionally muscular. She has done her best to style her red hair to look like a famous performer. Her eyes, though not visible through her cowl, are blue.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She also hits on women, regardless of circumstances.
History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Syllin took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's attracted to the PC; and she wants to get laid
Ideals: Joker. Bonds: Immigrant, Has a crush, Military, Nature. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 80 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnome
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 3000 gp. Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Emerald (1600 gp). Pink pearl (140 gp). Iolite (20 gp). Rose (20 gp). Carnelian (20 gp). Amber (140 gp). Golden yellow topaz (1500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!