Marastyr Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her chestnut hair is slicked back into a classic pompadour. Her amber eyes lackadaisically let the world flow into them.
Personality: Marastyr speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Soapmaker business at a young age. She found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has built up a small fortune and can afford her own way.
Motivation: Balancing her hectic life and new Soapmaker responsibilities is difficult; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Job, Adventurer, Rich. Occupation: Soapmaker
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Lapis lazuli (4 gp). Deep green spinel (70 gp). Eye agate (4 gp).
Ghesh Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His crest is greying and his face has many wrinkles. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: From birth he was tutored by a cruel and relentless mentor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Insane. Bonds: Criminal record, Mentor, Family. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 320 gp.
Trym Bristol, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His top hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of eastern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Immigrant. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 100 sp. Red-brown spinel (60 gp).
Pog Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly bastard swords and sais. He has a small bristly mustache and wavy black hair. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born in the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the west, certain he would find work there.
Motivation: Wants to raise his children well; and he has comitted a past crime that haunts him to this day
Ideals: Passionate, Artistic. Bonds: Criminal record, Family, Immigrant. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 122 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 6000 gp. Brass mug with jade inlays (600 gp). Old masterpiece painting (2200 gp).
Ratak Stanley, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears a wide-brimmed hat to cover his moderate length auburn hair. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Ratak was born in the east. At a young age he loved to build and create. One day when Ratak was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Ratak was heart-stricken from the event, and his father started working long hours to provde for them. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Silk rope.
Liftrasa Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She keeps her chestnut hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: From birth she was tutored by a cruel and relentless mentor. She moved out west to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Criminal record, Mentor. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Moss agate (7 gp).
Berrian Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and wears bulky tan painted plate armor. His auburn hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Berrian lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for him; and to reunite with his old friends
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Family, Rich. Occupation: Soapmaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
Kiirith Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He is well dressed, constantly wearing a black suit, pastel shirt, and black tie. His crest is short and copper. His eyes, though not visible through his cowl, are red.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He feeds upon the attention of others.
History: Kiirith was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kiirith grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kiirith. He used his abilities to travel the world and help people.
Motivation: He wants revenge against drow; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Bonds: Criminal record, Attractive, Job, Enemies. Occupation: Stylist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 2 Tanglefoot bags. 2 Smokesticks. 2 Thunderstones.
Norkruuth Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length black crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: The child of a Mercenary, who enjoyed hunting, Norkruuth was taken on many hunting expeditions. His father was a soldier and died while he was still young. Norkruuth was left his father's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Antagonistic. Bonds: Rich, Nature, Military. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 31 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1800 gp. Azurite (10 gp). Eye agate (10 gp). Coral (110 gp). Carnelian (80 gp). Tiger eye turquoise (10 gp). Banded agate (10 gp). Blue-white diamond (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
