Qemuel Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and pastel robe with the hood down. He has a slight overbite and is overall scrawny. His hair is purple and very short. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well; and to be a animal trainer again
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lidda Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her black hair. She has a dull look in her brown eyes.
Personality: She is fixated on the number 95. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Locksmith arts, while her father instructed her in etiquette, music and courtly manner. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is greedy.
Flaws: Insane, Fearful. Bonds: Rich, Attractive. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 5 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Obsidian (6 gp). Brown-green garnet (160 gp). Silver pearl (160 gp). Rhodochrosite (6 gp).
Sammal Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright black suits and hats. His red hair is long and unkept. He wears an eyepatch.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 10000 cp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Masterwork Common Melee.
Pandjed Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green cloak and cross-gartered tan stockings. His white crest is drawn into a tight pony tail with a rose scrunchie. His eyes are red and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: Born to a Roofer, his father struggled to pay the bills. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Poor, Job, Slave, Enemies. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Rohesia Graeme, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman is well dressed, but even with her fine clothing she looks run-down and is in decent physical shape. She has wavy red hair. Her ears are large.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful slaver made her what she is. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Emotional. Bonds: Mentor, Job. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp. Blue quartz (7 gp). 1 Banded mail.
Nikki Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears white painted combat armor at almost all times. Her silver hair is knotted and matted. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Nikki was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Nikki's mother didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her brother
Flaws: Disease, Antagonistic. Bonds: Poor, Mentor. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Golden yellow topaz (1100 gp). Moss agate (5 gp). Deep green spinel (150 gp). 1 Minor magic item.
Nagrette Atherton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long red hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with a lost civilization.
History: Nagrette was born in the south. At a young age she loved to build and create. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is greedy.
Ideals: Persistence. Flaws: Secretive, Racist. Bonds: Rich, Adventurer. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 90 gp. Black pearl (300 gp).
Kody Graeme, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of giants once and for all.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 12th year, his parents were killed by a giants raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker, Artistic, Justice. Bonds: Enemies, Rich. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll, Orc
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
Possessions: 3000 sp. Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).
Beiro Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy black hair. He has a tattooed face.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born blind and as such lacked many opportunities for work. Through the years after Beiro was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Beiro's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Racist, Disease, Antagonistic. Bonds: Criminal record. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
