Cory Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is renowned for his bright violet suits and hats. He is muscular with a powerful set of arms. His brown hair is braided into rings. His hazel eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.
History: Cory was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and nothing but the best is good enough for him
Ideals: Fighting, Logical, Impeccable. Bonds: Family, Rich. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 58 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item.
Fragrant Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a brown shirt with thin violet vertical stripes and red pants. His feathered hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a forest tribe. Through the years after Fragrant was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fragrant's father didn't care for him much, and the feeling was mutual. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Family. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Frederick Brixton, Male Human [Permalink]
Personal [hide]
Description: This man has a large brown mantle and cape that has been intricately interwoven into his green robe. He is muscular with a powerful set of arms. He wears his silver hair down. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well.
Flaws: Antagonistic, Shy. Bonds: Family, Rich. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp.
Arnold Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his white robe. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to trick people and travel the world for free.
Motivation: He's looking for his big break; and he is a bit of a kleptomaniac
Ideals: Fighting, Extrovert. Bonds: Criminal record, Poor, Adventurer. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 sp.
Ribbles Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise gray.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with poetry.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his poetry dream.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Junk Dealer
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Celestial, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Pog Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this western man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is golden and very short. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Pog hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Pog and his spouse have recently divorced.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 12)
Armor Class 11
Hit Points 95 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2000 gp. Blue star sapphire (400 gp). Lapis lazuli (16 gp). Black opal (400 gp). Pink pearl (110 gp). Rose (50 gp). Fire opal (400 gp). Alexandrite (1600 gp). Blue diamond (2000 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nithther Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in earthy colors with a black and white handkerchief worn on his right side. His red crest is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a necromancer, Nithther was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Nature, Mentor. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item.
Zykroff Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is wearing the road beaten gear of a warrior. She wears a wide-brimmed hat to cover her moderate length scarlet crest. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is very quiet and rarely speaks above a whisper. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in a small village she learned the ways of the warrior from her mother. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting, Athletic. Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 7000 cp.
Rael Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He wears a tan cloak and cross-gartered black stockings, and his gloved hand is found clutching a greataxe. He sports a flattop hair cut. He is baby faced.
Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's looking for his big break; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Shepherd
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 14 (+2) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran
Attacks Melee +0 / 1d8-2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 300 gp.
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