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NPC Generator

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Advanced [show]


Aldous Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a brown and red handkerchief worn on his left side. His black hair is smooth and relatively long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Aldous studied abroad. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Disciplined, Gifted. Flaws: Selfish. Bonds: Attractive, Job, Has a crush. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Aldous Winterbourne, Male Human Ranger 8
Medium (6'5") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)9 (-1) 7 (-2)18 (+4)
Skills Investigation +2, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp.


Social Check DCs


Senteq Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a blue and black robe with the hood down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Shepherd.

Motivation: To settle down with his crush; and wants to open a new tavern

Ideals: Joker. Flaws: Mundane. Bonds: Job, Poor, Has a crush. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Senteq Albaratie, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chenna Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman tends to wear a white poncho over her likewise colored trousers and shirt. Her hair is golden and very short. She has gleaming, smiling hazel eyes.

Personality: She has always had a great fascination with Dwarven culture. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Chenna hails from a village terrorized by drow. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Chenna took refuge in the ruined castle and found the beat up dagger and armor she uses now. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Dwarven people; and to settle down with her crush

Ideals: Persistence. Flaws: Racist. Bonds: Enemies, Nature, Has a crush. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Chenna Reedfellow, Female Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 360 gp.


Social Check DCs


Mella Iathrana, Female Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern woman wears tattered old clothes. She wears a Stetson hat to cover her moderate length white hair. Her amber eyes lackadaisically let the world flow into them.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to loving parents in a slum to the north. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and retire the richest woman in the north

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Carter

Voice: French accent

Attributes [hide]

Mella Iathrana, Female Elf Druid 5
Medium (5'0") Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 10 (+0)13 (+1)
Skills Intimidation +4, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 6000 sp.


Social Check DCs


Gilthur Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Carpenter. His auburn hair is heavily combed to the left. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Gilthur isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is afraid of women and trembles around them

History: Born in the west his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Job, Poor. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Gilthur Trollbleeder, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)16 (+3) 18 (+4)8 (-1)
Skills Acrobatics +1, Animal Handling +6
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Celestial, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Dondon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. His brown hair is lengthy. His eyes are blue and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Shy, Impulsive, Insane. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Dondon Wildheart, Male Halfling Commoner 11
Small (2'10") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 5 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)10 (+0) 14 (+2)12 (+1)
Skills Insight +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 700 gp. Golden pearl (50 gp). Alexandrite (1200 gp). Deep green spinel (50 gp). Obsidian (13 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eleanor Sharps, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her brown hair up in a very large beehive style do. Her fierce brown eyes like to dwell on things.

Personality: Eleanor is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born into a rich family. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Ideals: Athletic, Extrovert, Entrepeneur. Bonds: Family, Rich. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Eleanor Sharps, Female Human Bard 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 600 sp.


Social Check DCs


Morkral Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he prefers to wear grey pants and tee shirts. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. Morkral is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of western immigrants he idolized his father. Morkral was born on a far western plains where he grew up under the tutelage of his father, an expert Laborer. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid.

Ideals: Professionalism. Bonds: Family, Immigrant, Has a crush. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Morkral Brawnanvil, Male Dwarf Warlock 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 18 (+4)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1700 sp.


Social Check DCs


Habor Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He has done his best to style his white hair to look like a famous performer. His eyes are likewise gold. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Habor is combative with any and all who dare try his patience in the slightest.

History: Habor lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Mundane. Bonds: Poor, Attractive, Family. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Habor Justice, Male Tiefling Ranger 7
Medium (6'8") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)15 (+2) 7 (-2)19 (+4)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 8
Languages Common, Orc, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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