Berrian Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He usually wears his yellow robe and has his mace always slung over his shoulder. His auburn hair is lengthy. His hazel eyes dart from person to person.
Personality: Berrian hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Berrian was born the youngest of three triplets. Berrian was born on a far western island where he grew up under the tutelage of his father, an expert Crown-heir. He has since lost track of the people in his past.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent father
Ideals: Artistic. Bonds: Enemies, Family, Immigrant, Slave. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Abyssal, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 200 gp. 4 Tanglefoot bags. 1 Antitoxin.
Fibblestib Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across
History: From birth he was tutored by a cruel and relentless mentor. He moved out south to avoid the crime he committed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it
Ideals: Optimist. Flaws: Mundane. Bonds: Criminal record, Mentor, Rich. Occupation: Server
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Vanchu Graham, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries with her a set of scythes, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her red hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has comitted a past crime that haunts her to this day
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Shepherd
Voice: Stutters
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 8)
Armor Class 10
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d10+5, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
Wymar Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady gray eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his father. Cursed with unlife at a very young age, Wymar has worked very hard to control his curse. He has worked as a Dyer like his father before him.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Enemies, Job. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp.
Thea High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear red clothing when she does not wear armor. Her long black hair reaches down to her waist. She wears an eyepatch.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invites people to come help in her community garden.
History: She was born several months after her father was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She used her abilities to travel the world and help people.
Motivation: She has passion for adventuring and risk; and she is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Adventurer. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 37 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp. Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.
Bhevek Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a black handlebar mustache and slicked back black hair. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a forest tribe. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to be a spy again
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Nature, Job. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Tomi Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. He wears a small hat to cover his moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Justice. Flaws: Insomniac, Insane. Bonds: Criminal record. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
Katherine Westcott, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is lengthy. Her eyes, though not visible through her cowl, are green.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She is compelled to act according to her religious beliefs; and she uses money and sex appeal to get what she needs
Flaws: Disease. Bonds: Rich, Attractive, Religious, Adventurer. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Dagnal Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a grey shirt with thin green vertical stripes and brown pants. Her black hair is heavily combed to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. As long as the job gets done she does not care how it got done.
History: She was born a particularly ugly child, much to the horror of her parents. A few years later when the west was not economically sound they moved to her current location. She has never given up on her painting dream.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Professionalism, Artistic. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Masseuse
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!