Umpen Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of strength around his neck, and a greatsword on his belt. His hair is cut close to his head. He has several tiny opal earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Religious, Mentor. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 600 gp. Citrine (40 gp). Golden pearl (90 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bardryn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her white hair is cut short with large spiked bangs in the front. Her eyes are amber.
Personality: She is calm most of the time but flees social interaction. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A powerful necromancer made her what she is. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: Her religion dominates her actions; and meet up once more with her childhood friend
Ideals: Opinionated. Flaws: Shy. Bonds: Mentor, Adventurer, Religious. Occupation: Carpenter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 31 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 18 (+4) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 180 gp.
Lamlûg Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His auburn hair is kept up in a ponytail inside a feathered hat. His eyes are gray.
Personality: Lamlûg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Layabout father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Architect
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 57 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (500 gp).
Juliana Vance, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. Her white hair is drawn into a tight pony tail with a rose scrunchie. Her hazel eyes dart from person to person.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Juliana enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Juliana was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she has decided she is irredeemable
Flaws: Antagonistic, Hedonist. Bonds: Poor, Criminal record, Adventurer. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Hematite (4 gp). Azurite (4 gp). Sardonyx (30 gp).
Flame Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel costume with the symbols of luck on his torso. His beige fur is long and unkept. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.
History: Born in the west his family was never financially stable. A gifted student he started as a Layabout, but he got bored and became a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and to protect his home
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.
Rael Horineth, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His brown hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady green eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Fisher, his mother struggled to pay the bills. When Rael reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor, Military. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Thea Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'10" when asserting herself. She sports chestnut long hair. Her gray eyes are slightly larger than normal.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with her god.
History: She was raised in a forest tribe. Thea was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Thea decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: Several ex partners dislike her way of doing things and want revenge; and seeks redemption
Ideals: Philantrophist. Bonds: Religious, Nature, Criminal record, Enemies. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp.
Dagger In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a brown shirt with thin blue vertical stripes and tan pants. Her white fur is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the east to a Body Guard, Dagger learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now owns her own business.
Motivation: She is greedy; and she would like to get married and retire
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Job, Rich. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 500 gp.
Adran Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His long red hair is drawn into a two foot long braid. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Shy, Fearful. Bonds: Nature, Job. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 15
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 8 (-1) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 800 sp.
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