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NPC Generator

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Advanced [show]


Pennie Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has the majority of her body covered in plate. Her head has been shaved. She wears an eyepatch.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She believes the world needs to unite to get rid of dire rats once and for all.

History: She got into the Scribe business at a young age. She helped her mother out around the business and became quite the natural. She tends to her Scribe job now, and dutifully fulfills any obligations she has.

Motivation: Many dire rats want her driven away.

Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Pennie Appleblossom, Female Halfling Fighter 4
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Moss agate (4 gp). 1 Minor magic item.


Social Check DCs


Elysande Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman dresses well, wearing yellow shirts, loose pants, and blazers most of the time. Her clothes are grease stained in places. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Elysande is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: The child of southern immigrants she idolized her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Bonds: Attractive, Poor, Immigrant, Nature, Family. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Elysande Mellegaard, Female Half-Elf Warlock 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)17 (+3) 8 (-1)15 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 10000 cp. 1 Good lock. 1 Bullseye lantern. 1 Spyglass.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with white pants. He is muscular with a powerful set of arms. His hair is long and white with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His thin eyebrows rest above his beady hazel eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.

Motivation: Revenge; and many giants want him driven away

Flaws: Ugly. Bonds: Enemies, Religious, Nature. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 90 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)12 (+1) 17 (+3)6 (-2)
Skills Religion +5, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 2000 gp. Moss agate (6 gp). Sardonyx (50 gp). Rose (50 gp). Tourmaline (110 gp). Lapis lazuli (6 gp). Azurite (6 gp). Chrysoberyl (110 gp). Blue sapphire (700 gp). Hematite (6 gp).


Social Check DCs


Theodoric Everleigh, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he dresses like a well dressed Bowyer does. He has a very tight haircut. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: Expand his business.

Ideals: Passionate. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Theodoric Everleigh, Male Human Wizard 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 150 gp.


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long golden hair kept up in a rat tail. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he has decided he is irredeemable

Ideals: Opinionated. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Bertram Yeardley, Male Human Barbarian 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 4 (-3)13 (+1) 8 (-1)15 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kody Cornish, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries greatswords. His black hair is knotted and matted. His brown eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Kody hails from a village terrorized by dire rats. In his 13th year, his parents were killed by a dire rats raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants revenge against dire rats.

Ideals: Fighting. Bonds: Attractive, Guardian, Nature, Enemies. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Kody Cornish, Male Human Warlock 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)7 (-2) 9 (-1)13 (+1)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman is wearing the road beaten gear of a warrior. Her small hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Sannl was born the youngest of three triplets. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is unsatisfied with her job; and an old rival family wants her found

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Sannl Aranore, Female Dwarf Adept 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 78 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)15 (+2) 11 (+0)10 (+0)
Skills Intimidation +4, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. Deep blue spinel (300 gp). Rose (70 gp). Onyx (70 gp). Moss agate (12 gp). Golden yellow topaz (300 gp). Chrysoberyl (70 gp). Aquamarine (300 gp). Amethyst (70 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case, he is not a threatening figure. He keeps his brown hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them

History: Boddynock lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Family, Adventurer. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Boddynock Rofferton, Male Gnome Monk 14
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 54 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +8, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (140 gp). Gold and topaz bottle stopper cork (1800 gp). An abacus with copper, silver and gold markers (140 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (2100 gp).


Social Check DCs


Mardnab Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has a moderate pudge and is not very fit. She has no hair. Her eyes are hazel and beady.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is lazy, self-centered, vain, and jealous.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content; and to end her boredom

Flaws: Ugly, Terse, Insane, Selfish, Mundane. Bonds: Mentor. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Mardnab Lingenhall, Female Gnome Rogue 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 12000 sp.


Social Check DCs

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