Trail Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She has a slight overbite and is overall scrawny. Her lavender fur is still thick. Her hazel eyes dart from person to person.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born a particularly ugly child, much to the horror of her parents. She has had some formal music training, and achieved minor success. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is a bit of a kleptomaniac.
Ideals: Artistic. Flaws: Ugly, Insane, Disease. Bonds: Criminal record. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 16 (+3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Lucan Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left leg appears badly burned and disfigured. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and beady.
Personality: Lucan is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. Chalcedony (50 gp). Black star sapphire (1100 gp). Jet (150 gp). Star rose quartz (50 gp).
Ernest Staurheim, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His blonde hair is knotted and matted. His eyes are hazel and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the west. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Artistic. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +0
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
Andry Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a red vest and prefers blue and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is white and curly. Her eyes are likewise green.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is skeptical of what others tell her and is slow to trust.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Shepherd
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 57 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 400 gp. Silver comb with moonstones (900 gp).
Eloise Wellington, Female Human [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her white hair is heavily combed to the left. She has a tattooed face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.
Motivation: She has a rivalry with the Church that dominates her actions; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Baker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 60 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Large well-done wool tapestry (300 gp). An abacus with copper, silver and gold markers (110 gp).
Artin Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. Her blonde hair is well kept. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for her, and Artin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the south. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Artin took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She left for the south, certain she would find work there.
Motivation: She seems to be bored by most things.
Flaws: Mundane, Depressed. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Celestial, Goblin, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Peridot (30 gp).
Kallista Temerity, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'7" western woman, she wears a custom-built plate barding that's adorned with black lining and desert motifs. She keeps her chestnut hair in a flapper bob. Her eyes are likewise silver.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not believe in violence as a means to an end. She is a dedicated Spy but believes her peers are too gung-ho.
History: The child of a Adventurer, who enjoyed hunting, Kallista was taken on many hunting expeditions. Like her mother and her brother before her, after school she went straight into learning to become a Spy. She inherited the family business which she has now maintained for 11 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg
Ideals: Passionate, Pacifist, Fighting. Bonds: Nature, Job. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 88 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1400 gp. Jasper (40 gp). Moss agate (6 gp).
Beiro Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his chestnut hair up. His ears are large.
Personality: His tongue was cut out and he uses sign language. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's in love; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Has a crush, Mentor. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 5)
Armor Class 15
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Ignan, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +8 / 2d4+5, Grapple +5
Possessions: 30000 cp. Rose (30 gp). Alexandrite (400 gp).
Travok Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
