Hoshû Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.
History: Hoshû lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers.
Ideals: Impeccable, Gifted. Bonds: Poor, Attractive, Family. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +0
Possessions: 15000 cp.
Adam Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a violet and pastel handkerchief worn on his left side. His hair, while still mostly golden, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 7 years.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Poor, Criminal record, Job. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 110 gp.
Rieta Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tight fitting green shirt and pants. Her dark red hair is lengthy and is close to two feet long. Her eyes are white and catlike.
Personality: She snorts whenever she laughs or is feeling confident. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born several months after her mother was called into army service. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural dragonborn artifacts is her passion
Bonds: Enemies, Military, Adventurer. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 200 gp. Banded agate (10 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.
Miles Colton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Body Guard. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and red with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His violet eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: Miles was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He has achieved small success as a Body Guard.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Artistic. Flaws: Secretive. Bonds: Job, Attractive. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 sp.
Zepar Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his hand crossbow. His black hair, when down, is lengthy. His gold eyes peer out from beneath his broad green hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Athletic, Artistic. Flaws: Selfish. Bonds: Slave. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Darkwood Buckler. 1 Banded mail.
Crampernap Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He has a blonde handlebar mustache and slicked back blonde hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small plains village. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and expand his business
Flaws: Fearful. Bonds: Has a crush, Nature, Poor, Job. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. Large well-done wool tapestry (200 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Tiaathque Teinithra, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her blonde hair down. She has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. As long as the job gets done she does not care how it got done.
History: The child of western immigrants she idolized her mother. Like her mother and her sister before her, after school she went straight into learning to become a Soapmaker. She has set out to sabotage the competition.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Professionalism. Flaws: Insomniac. Bonds: Immigrant, Job, Enemies. Occupation: Soapmaker
Voice: Slurs words
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 39 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 7 (-2) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 500 gp. Old masterpiece painting (2400 gp). Jeweled gold crown (2000 gp).
Oolah Lester, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears rags and sports a simple walking cane. She is an epitome of beauty. She has wavy brown hair. Her green eyes dart from person to person to random spaces in the air.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Spy, who enjoyed hunting, Oolah was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Oolah took refuge in the large cave and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Sensitive. Bonds: Poor, Attractive, Nature, Religious. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 100 pp. Jasper (80 gp). 1 Minor magic item.
Faral Galanodel, Female Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has done her best to style her brown hair to look like a famous performer. Her blue eyes dart from person to person.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She comes from a rich eastern family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Faral took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (100 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
