Ownka Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times. She carries with her a set of kukris, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her black hair is long and unkept. Her eyes are hazel.
Personality: Prone to second guessing herself, she comes off as nervous. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ownka fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and she has comitted a past crime that haunts her to this day
Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 75 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Ghâm Radcliffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair has been sun bleached extensively. His amber eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ghâm is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic, Justice. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1500 gp. Jasper (60 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item.
Mijira Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this woman wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. Her red crest is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a font of random trivia from the lore and stories she has discovered
History: The child of southern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She became a Herbalist soon after.
Motivation: Further expansion of business; and expand her business
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 60 pp.
Tatyan Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green painted combat armor at almost all times. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her green crest is thinning but still full. Her skin is flawless and her red eyes scan people very quickly.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Tatyan was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up work as a Priest and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often
Flaws: Greedy, Impulsive. Bonds: Attractive, Poor. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 11)
Armor Class 9
Hit Points 29 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 290 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold dragon comb with red garnet eye (1400 gp).
Mardnab Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a fancy tan dress. She keeps her chestnut hair in a pixie cut. Her eyes are amber and catlike.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a Spice Merchant, her father struggled to pay the bills. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her absent father; and wants to raise her children well
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Slave, Family. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Everburning torch. 4 Tanglefoot bags. 3 Smokesticks. 2 Holy water.
Anselm Barlow, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic. Flaws: Impulsive, Antagonistic. Bonds: Rich, Military. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp.
Fax Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His brass crest is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Fax embodies much of what other species detest in the Dragonborns. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 8
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 15 (+2) | 13 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +6 / 3d4+3, Ranged +1 / 3d4-2, Grapple +3
Possessions: 1100 gp. Carved bone or ivory statuette (80 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Trail Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has a moderate pudge and is not very fit. His fur is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home.
Ideals: Passionate, Joker, Gifted. Bonds: Attractive, Immigrant. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 59 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1300 gp. Lapis lazuli (8 gp). Red spinel (70 gp). Jasper (60 gp). Star ruby (400 gp). Malachite (8 gp).
Joan Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in violet turtlenecks beneath a tan coat with pastel slacks. She keeps her long chestnut hair kept up in a rat tail. She has a dull look in her brown eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Joan was born in the north. At a young age she loved to build and create. Her first spouse was a Miner, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels threatened by others; and she's repulsed by the pc
Ideals: Disciplined, Persistence. Flaws: Antagonistic, Fearful. Bonds: Family. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. Sard (20 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!