Thava Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears a shirt that is too small, which lets her gut show, with a ratty black coat over it, she is not a threatening figure. Her crest is black and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not believe in violence as a means to an end. She is a dedicated Herbalist but believes her peers are too gung-ho.
History: She was raised in a forest tribe. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thava fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 800 gp. Brown-green garnet (70 gp).
Raam Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and dark red. This black eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Raam will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raam lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Extrovert, Gifted. Bonds: Attractive, Rich, Family. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 72 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a violet armored body suit, with a simple brown line shooting up and back down. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Locksmith profession.
History: Born in the west to a Tanner, Kyle learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic. Flaws: Addict, Selfish. Bonds: Job. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 11)
Armor Class 9
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 2400 gp. Zircon (80 gp). 1 Minor magic item.
Fulbar Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many green ritualistic tattoos. He wears a white collared shirt and green pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His black hair is kept up in a ponytail inside a small hat. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Fulbar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Family. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 45 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 100 pp. Eye agate (11 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theriatis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly axes and spears. He has moderate length auburn hair. His green eyes peer out from beneath his Stetson blue hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Emotional, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 56 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: Embroidered silk and velvet mantle with numerous moonstones (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Old masterpiece painting (600 gp). Silver comb with moonstones (100 gp). Golden circlet with four aquamarines (1000 gp). A small bag of saffron. (100 gp). Large well-done wool tapestry (100 gp). Jeweled electrum ring (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Gold dragon comb with red garnet eye (800 gp).
Mastema Anguish, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is slicked back into a classic pompadour. Her fierce red eyes like to dwell on things.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She plays an instrument quite well.
History: Her mother raised her in a mountain cabin. Mastema was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mastema decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is a bit of a kleptomaniac.
Ideals: Artistic. Flaws: Disease. Bonds: Poor, Nature, Criminal record. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Jo Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are a pleasant violet.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Adventurer, Military, Criminal record. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Black opal (500 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.
Nora Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Beneath her clothing is a huge mess of scar tissue. She wears her black hair up. This brown eyed northerner is not easily forgotten.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. As long as the job gets done she does not care how it got done.
History: Born in the north to a Mason, Nora learned a great deal about her mother's area of expertise. Nora liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Mason for the past few years.
Motivation: To be a Farmer again; and wants to open a new tavern
Ideals: Athletic, Professionalism. Bonds: Slave, Job, Nature. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 86 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 1 Minor magic item.
Ovina Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing a long, grey, dusty cloak. She wears her hair in dreadlocks. Her violet eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Ovina grew up listening to her father's many stories. She moved out east to avoid the crime she committed. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To settle down with her crush.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Criminal record. Occupation: Seamstress
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 170 gp. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!