Urshar Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair, while still mostly brown, has prominent grey streaks. Her brown eyes dart from person to person.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She tends to her Seamstress job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and an old rival family wants her found
Ideals: Gifted. Flaws: Greedy. Bonds: Immigrant, Job, Family. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 20 (+5) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 330 gp. 4 Holy water.
Cloud Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'2". He wears pastel leather gloves, a pastel jacket, and tight pants, and his gloved hand is found clutching a hand crossbow. He keeps his long red fur kept up in a rat tail. His blue eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: Revenge; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Optimist. Bonds: Military, Criminal record, Enemies. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 17000 cp.
Gildmak Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His hair is long and black with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His green eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a guard and was forced into it by his family
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Religious, Family. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp.
Lamlûg Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His moppish silver hair is in a traditional bowl cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his mother.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a drow raid, leaving Lamlûg alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur. Flaws: Addict, Impulsive. Bonds: Religious, Enemies. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1200 gp. Hematite (14 gp). Rhodochrosite (14 gp). Chalcedony (30 gp).
Beast Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. Her fur is greying and her face has many wrinkles. She has amber eyes and a pastel hat with a tan feather.
Personality: Overbrimming with self-confidence, Beast isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is able to make almost anything out of random pieces of junk.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the south was not economically sound they moved to her current location. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 123 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Infernal, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp. Jeweled anklet (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A silver and pearl hairclip (90 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Golden circlet with four aquamarines (6000 gp). A roughly beaten golden orb (140 gp).
Norsko Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in a small desert village. Norsko was born on a far western desert where he grew up under the tutelage of his mother, an expert Priest. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and doesn't want to be a priest and was forced into it by his family
Flaws: Ugly, Addict. Bonds: Family, Nature, Immigrant. Occupation: Priest
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Abyssal, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 800 gp. Alexandrite (1500 gp). Golden pearl (80 gp).
Rimmon Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his ceremonial dagger ready. His hair is purple and curly. His eyes are likewise silver. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: Rimmon was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rimmon took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 5000 sp. Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Roscoe, Male Human [Permalink]
Personal [hide]
Description: This western man wears a grey collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. With a patchy white beard and wild white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them
History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Racist, Shy. Bonds: Poor, Immigrant, Criminal record. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 pp.
Rinn Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is generally well dressed albeit a few years behind the times. Her red hair is kept up in a ponytail inside a small hat. Her amber eyes are slightly larger than normal.
Personality: She has always had a great fascination with Tiefling culture. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.
History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and tiefling compassion
Ideals: Persistence. Flaws: Racist, Disease, Insane. Bonds: Attractive. Occupation: Healer
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
Possessions: 310 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!