Gurdis Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. Her black hair is lengthy. Her blue unseeing eyes seem to look past you.
Personality: A deeply religious woman she believes everything happens for a reason. She uses divination through singing.
History: The child of western immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Gurdis was left her mother's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Gifted. Flaws: Disease. Bonds: Religious, Immigrant, Military. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 sp. 1 Masterwork studded leather.
Nuraval Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His black hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nuraval was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and sabotage a competitor
Ideals: Extrovert. Bonds: Attractive, Job, Slave, Enemies. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +2
Possessions: 1000 gp.
Sun Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and has a large pastel mantle and cape that has been intricately interwoven into her white robe. Her fur is short and yellow. Her green eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sun was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and obtaining odd cultural halfling artifacts is her passion
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 86 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Elven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 5000 gp. Bloodstone (80 gp). Banded agate (5 gp). Moss agate (5 gp). Smoky quartz (80 gp). Tourmaline (80 gp). Violet garnet (400 gp). Red spinel (80 gp). Eye agate (5 gp). Chrysoprase (80 gp). Black pearl (400 gp). Jet (80 gp). Citrine (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Helen Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She typically wears violet cloth garments or leather armor. Her hair, while still mostly silver, has prominent grey streaks. Her eyes, though not visible through her cowl, are violet.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Helen hails from a village terrorized by orcs. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Soapmaker. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To pay off her debts; and further expansion of business
Flaws: Cynical. Bonds: Enemies, Job, Adventurer, Debt. Occupation: Soapmaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 11)
Armor Class 9
Hit Points 92 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Druidic, Goblin
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2600 gp. Blue quartz (14 gp). Bloodstone (50 gp). Black opal (600 gp).
Dagger Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man wears light armors faded through time and improper care. His clothes are grease stained in places. His yellow fur is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. He feeds upon the attention of others.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he has a crush on the local guard
Flaws: Disease. Bonds: Poor, Immigrant, Attractive. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Breastplate.
Flame In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'5". She wears a pastel shirt with thin black vertical stripes and brown pants. Her fur is yellow and curly. Her amber eyes lackadaisically let the world flow into them.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is an amazing painter.
History: She was born in a small forest village. Her mother took her hunting and taught her how to get in the mind of other creatures. After a long history of fighting, Flame and her spouse have recently divorced.
Motivation: She'd like to take her coworkers down a peg; and she desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 700 gp.
Bundrigo Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. He has auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the west. He can't help but pocket interesting objects he comes across
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has decided he is irredeemable.
Ideals: Athletic, Pacifist. Bonds: Rich, Criminal record, Military. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp.
Balam Victory, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is purple and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also hits on women, regardless of circumstances.
History: Born in the east to a Fortune-teller, Balam learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Fortune-teller like his father before him.
Motivation: He has a crush on the local Stableman.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Has a crush, Job. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Celestial, Goblin
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Aura In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'4". She is generally shirtless and showing off her tattooed chest, and her gloved hand is found clutching a sickle. Her fur is gray, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Flattery will make her almost putty in your hands.
History: She was born to loving parents in a slum to the south. She was an apprentice working in her mother's forge. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg
Flaws: Selfish, Disease. Bonds: Attractive, Job, Poor, Military. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp. Aquamarine (700 gp). Chrysoberyl (40 gp). Golden yellow topaz (700 gp). Black opal (1100 gp). 1 Antitoxin. 4 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
