Joser Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His hair is cut close to his head. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge
Flaws: Ugly, Mundane, Impulsive. Bonds: Rich, Enemies. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 30 pp. Sardonyx (20 gp). Alexandrite (900 gp). Rock crystal (20 gp).
Gale Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She wears a robe, a symbol of her god around her neck, and a mace on her belt. She keeps her brown fur in a flapper bob. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is overprotective of those who hire her services. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Her father raised her in a mountain cabin. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Fighting. Bonds: Attractive, Guardian, Criminal record, Nature. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 900 gp. Rich purple corundum (800 gp). Jet (60 gp). Blue star sapphire (800 gp). Chalcedony (40 gp). Bloodstone (40 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tethren Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a green and white handkerchief worn on his right side. His silver hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end
Ideals: Extrovert. Bonds: Job, Mentor, Criminal record, Has a crush. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 14)
Armor Class 12
Hit Points 63 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1000 pp. Fire opal pendant on a fine gold chain (1100 gp). A roughly beaten golden orb (110 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold dragon comb with red garnet eye (1200 gp). Black velvet mask with numerous citrines (110 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.
Ozyman Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a faded coat and loose pants complete with feathered hat. His chestnut hair is knotted and matted. He has gleaming, smiling green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Justice, Persistence. Flaws: Disease, Insomniac. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 56 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 1000 pp. Carnelian (20 gp). Golden yellow topaz (700 gp). Fire opal (1000 gp). Lapis lazuli (14 gp). Citrine (20 gp). Alexandrite (700 gp). Sard (20 gp). Smoky quartz (20 gp). White pearl (60 gp). Chrysoberyl (60 gp). Moss agate (14 gp). Amethyst (60 gp). Bloodstone (20 gp). Zircon (20 gp). Zircon (20 gp). Amber (60 gp). Alexandrite (700 gp).
Qualen Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Qualen embodies much of what other species detest in the Gnomes. He does not trust anyone and sleeps with one eye open.
History: Qualen was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Ideals: Athletic. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Family. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Eggren Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'2". She wears an entirely black suit with grey socks and a vest with buckled shoes, and her gloved hand is found clutching a axe. Her rusty crest is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born in a small desert village. A gifted student she started as a Sailor, but she got bored and became a Architect. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to open a new tavern
Flaws: Secretive. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
Loopmottin Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a large blue jacket. She keeps her long blonde hair kept up in a rat tail. She has gleaming, smiling amber eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a small toy that she constantly fidgets with.
History: She got into the Scribe business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break.
Flaws: Addict. Bonds: Job, Adventurer. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 20 pp. 1 Breastplate.
Felosial Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears baggy violet pantaloons and a black scarf. She wears her golden hair up. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised in a forest tribe. Her family was turned out during the war. She and her family wandered south to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world.
Ideals: Professionalism. Flaws: Ugly, Impulsive, PTSD. Bonds: Nature. Occupation: Laborer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 290 gp.
Millicent Adley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears silk and lounges about seductively. Her brown hair, when down, is lengthy. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: A skeptical and narcissistic woman, Millicent's first love is herself. Her second love is also herself. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Millicent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Millicent. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Slave, Criminal record. Occupation: Masseuse
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
