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NPC Generator

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Advanced [show]


Aura Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with grey slacks. His black fur, when down, is lengthy. He has a dull look in his copper eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: Born to a Blacksmith, his father struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Poor, Family. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aura Thunder, Male Tabaxi Paladin 10
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1400 gp. Solid gold idol (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Brass mug with jade inlays (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). 1 Minor magic item.


Social Check DCs


Kansif Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a black collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her head has been shaved. She has blue eyes and a black hat with a green feather.

Personality: Kansif is depressed about a lot of things. She tends to be a nihilist. She can't help but pocket interesting objects she comes across

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Criminal record. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Kansif Atterton, Female Half-Orc Bard 6
Medium (5'9") Half-Orc, Lawful Evil (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp. Obsidian (14 gp). White opal (1500 gp). Amber (160 gp). 1 Minor magic item.


Social Check DCs


Seebo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Bather. He has a long chestnut beard with little hanging trinkets. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Nature, Adventurer, Criminal record. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Seebo Pingun, Male Gnome Wizard 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)11 (+0) 10 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Tanglefoot bags.


Social Check DCs


Althaea Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her long chestnut hair is drawn into a two foot long braid. Her violet eyes peer out from beneath her Stetson blue hat.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not believe in violence as a means to an end. She is a dedicated Architect but believes her peers are too gung-ho.

History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and she is greedy

Ideals: Pacifist, Entrepeneur. Flaws: Shy. Bonds: Nature, Rich. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Althaea Wasanthi, Female Elf Rogue 7
Medium (5'5") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 8 (-1)11 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Terran, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Black velvet mask with numerous citrines (60 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Bertram Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.

Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Bertram Wesley, Male Human Wizard 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 7 (-2)12 (+1)
Skills Investigation +4, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp.


Social Check DCs


Barbena Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She sports brown clothing, slightly heavier than average wear. She is an epitome of beauty. Her hair is short and golden. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her first spouse was a Baker, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and wants to raise her children well

Bonds: Attractive, Job, Adventurer, Religious, Family. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Barbena Lutgehr, Female Dwarf Bard 5
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Performance +4
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a large yellow jacket. Her blonde hair is thinning but still full. She has a tattooed face.

Personality: Overbrimming with self-confidence, Jane isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jane took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She now spends her time doing works of charity.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Impeccable, Philantrophist. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Jane Amakiir, Female Half-Elf Bard 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)9 (-1) 9 (-1)18 (+4)
Skills Athletics +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Onyx (40 gp). Azurite (8 gp). Carnelian (40 gp). 1 Minor magic item.


Social Check DCs


Aura Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a grey scarf. His fur is cinnamon and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his son; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Disciplined. Flaws: Addict, Disease. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aura Blossom, Male Tabaxi Rogue 3
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Millicent Burrows, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. She has styled her red hair well, parting it to the left. Her eyes are a pleasant brown.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Energy wise she seems alert and responsive.

History: She was born in a small mountains village. There was a wharf not far from home where she often wandered off to fish. She got away from her former life and has fallen to alcoholism.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Athletic, Professionalism. Flaws: Addict. Bonds: Nature, Job. Occupation: Carter

Voice: Raspy

Attributes [hide]

Millicent Burrows, Female Half-Elf Monk 2
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Sleight of Hand -1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: Just what you see.


Social Check DCs

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