Torgga Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She is bristling with hidden weapons, mostly maces and ceremonial daggers. Her hair is always cut to a buzz. She has several tiny amber earrings on each ear.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. As long as the job gets done she does not care how it got done.
History: Gifted from a young age, Torgga studied abroad. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Professionalism, Gifted. Flaws: Greedy. Bonds: Criminal record, Rich. Occupation: Butcher
Voice: Boston accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Magnifying glass.
Dondon Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a white coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His hair is short and chestnut. He has violet eyes and a white hat with a brown feather.
Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Dondon has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Philantrophist, Entrepeneur. Flaws: Hedonist, Disease. Bonds: Job. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 340 gp.
Dain Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. With bright golden hair and a scraggly beard. His blue eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Navigator for hire.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Religious, Mentor. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp.
Lerissa Compassion, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is chestnut and very short. Her fair skin shows little sign of her aristocratic breeding.
Personality: Confrontational and typically high on some drug or another. She also hits on women, regardless of circumstances.
History: Lerissa was born with her father's beautiful face. One day when Lerissa was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Lerissa was heart-stricken from the event, and her mother started working long hours to provde for them. She has been saving her money to try and buy her sister's freedom.
Motivation: She has a crush on the local Herbalist; and to settle down with her crush
Flaws: Addict, PTSD. Bonds: Attractive, Has a crush, Family. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Infernal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Irann Plemens, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is typically in her Roofer uniform, and sports empty pouches on her belt. With bright golden hair. Her amber eyes are passionate and lively.
Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She struck the Roofer job and began her own company from there.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Immigrant, Adventurer. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 6 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +0
Possessions: 380 gp.
Spear Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her yellow fur down. Her otherwise smooth face is marked with small tiny scars.
Personality: Spear is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: She is a Slaad in disguise. Spear abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: She desires power and/or immortality.
Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 19)
Armor Class 11
Hit Points 141 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 5d8-2, Ranged +7 / 5d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 5000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Gold dragon comb with red garnet eye (1300 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold and topaz bottle stopper cork (1300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Large well-done wool tapestry (200 gp). Jeweled gold crown (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (2100 gp). Black velvet mask with numerous citrines (160 gp). Carved bone or ivory statuette (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Curran Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many yellow ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His thin eyebrows rest above his beady brown eyes.
Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Rich, Religious. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 12)
Armor Class 14
Hit Points 79 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 11 (+0) | 19 (+4) | 6 (-2) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +8
Possessions: Pink pearl (80 gp). Amethyst (80 gp). Star rose quartz (60 gp). Coral (80 gp). Hematite (8 gp). Citrine (60 gp). Chalcedony (60 gp). Red-brown spinel (80 gp). Onyx (60 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item.
Tordek Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His tied-back hair is blonde. His eyes are a pleasant blue.
Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to loving parents in a slum to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Tordek's homeland. Tordek decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Religious, Immigrant. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Simon Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to cover his moderate length black hair. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Shy. Bonds: Religious, Family. Occupation: Seamstress
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
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