Edge Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears skinny pants and wears a brown and black robe with the hood down. She has wavy gray fur. Her eyes are a pleasant copper.
Personality: She is a Ruler first and foremost. She believes firmly that knowledge should be universal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Edge hails from a village terrorized by drow. She was an apprentice working in her father's forge. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to reunite with her old friends
Ideals: Athletic. Bonds: Job, Has a crush, Adventurer, Enemies. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Barendd Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Mortician uniform. He has a long silver beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.
History: Barendd was born with his father's beautiful face. A gifted student he started as a Bricklayer, but he got bored and became a Mortician. Recently the stress of being a Mortician has made it difficult for him to sleep.
Motivation: He'd like to take his coworkers down a peg; and to be a bricklayer again
Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Job, Attractive. Occupation: Mortician
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 60 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 3 (-4) | 5 (-3) |
Senses Passive Perception 6
Languages Common, Dwarven, Undercommon, Infernal, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1600 gp. Fiery yellow corundum (900 gp). Hematite (15 gp). Black pearl (1300 gp). Red-brown spinel (130 gp). Emerald (900 gp). Blue quartz (15 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is lengthy and is close to two feet long. He has a dull look in his copper eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a wizard, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Retire the richest man in the south; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur, Philantrophist. Bonds: Guardian, Mentor. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 9
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Auran, Aquan
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
Possessions: 600 gp. Sapphire pendant on gold chain (3000 gp). Old masterpiece painting (1900 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item. 1 Minor magic item.
Nyx Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses well, wearing tan shirts, loose pants, and blazers most of the time. She wears her auburn hair up in a very large beehive style do. Her eyes are a pleasant hazel.
Personality: Nyx speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born at the edge of vast forest. Her first spouse was a Armorer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Body Guard and was forced into it by her family.
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Nature, Family. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Chassath Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears silk and lounges about seductively. Her rusty crest is smooth and relatively long. She has red eyes and a black hat with a brown feather.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. In her youth she was a Locksmith, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Her spouse's relatives view her with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting. Flaws: Secretive, PTSD. Bonds: Attractive. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 10 pp.
Pûgrish Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His hair is silver and very short. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Pûgrish was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pûgrish fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Shy. Bonds: Religious, Poor. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 11 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 5 (-3) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. 1 Minor magic item.
Hoshgrish Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black shirt with thin pastel vertical stripes and tan pants. He wears his hair in dreadlocks. His brown eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.
History: Hoshgrish hails from a village terrorized by illithids. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hoshgrish was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He has a crush on the local Dyer; and he would like to get married and retire
Ideals: Optimist, Entrepeneur. Bonds: Enemies, Has a crush. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 800 gp. Sapphire pendant on gold chain (800 gp). Finely wrought small gold bracelet (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (400 gp).
Latbag Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears just a black suit. He is muscular with a powerful set of arms. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his father was called into army service. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Latbag began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Expand his business; and he wants revenge against illithids
Ideals: Entrepeneur. Bonds: Attractive, Job, Enemies, Military. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gunter Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a violet shirt with thin blue vertical stripes and pastel pants. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Engraver, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Debt. Occupation: Bounty Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
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