Mordai Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His white hair, when down, is lengthy. He is baby faced.
Personality: Mordai wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his father.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the west
Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Yvonne O'Leary, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. Her silver hair is lengthy. Her ears are large.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She invites people to come help in her community garden.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miller arts, while her mother instructed her in etiquette, music and courtly manner. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Auran, Giant, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Sora Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a green vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her green boots flare out at the collars. She wears her copper crest down. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of herself, she believes she is the best Engraver born in the past three hundred years. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her first spouse was a Shoemaker, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Flaws: Addict. Bonds: Job, Attractive, Slave, Family. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 71 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallond Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He tends to wear a large brown jacket. With bright black hair and a scraggly beard. He has several tiny amethyst earrings on each ear.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful wizard made him what he is. Fallond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and he has money and likes to spend it
Ideals: Joker. Bonds: Rich, Family, Mentor, Nature. Occupation: Bounty Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 66 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Golden yellow topaz (200 gp). Emerald (1000 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item.
Uadjit Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears suspenders and black workpants. Her shirt is violet, and she wears a heavy black leather apron most of the time. Her crest is gold and very short. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has all her life been fascinated with singing.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. After coming to the age of reason, Uadjit took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a crush on the local Scribe; and she's repulsed by the pc
Ideals: Artistic, Gifted. Flaws: Antagonistic, Shy. Bonds: Has a crush. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 8)
Armor Class 8
Hit Points 10 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 6 (-2) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 2d10+5, Ranged +1 / 2d10-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1600 gp. Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item.
Merihim Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His blue hair has been sun bleached extensively. His eyes are red.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Merihim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Merihim grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Philantrophist. Bonds: Military, Adventurer. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 26 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 21 (+5) |
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Aquamarine (900 gp). Zircon (70 gp). Hematite (10 gp). Rock crystal (70 gp). Deep blue spinel (900 gp). Red spinel (90 gp). Black pearl (900 gp). Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Flaws: Ugly, Selfish. Bonds: Family, Immigrant. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item.
Kaladan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears black painted combat armor at almost all times. His left hand appears badly burned and disfigured. He wears his black crest down. He has gleaming, smiling red eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.
History: He got into the Ruler business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Ruler.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Joker. Bonds: Military, Job. Occupation: Ruler
Voice: Italian accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1700 gp. Rose (70 gp). Jade (50 gp). Eye agate (11 gp). Violet garnet (500 gp). Moonstone (70 gp). Zircon (70 gp). 1 Minor magic item.
Right-Handed Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white fur is still thick. His amber unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.
History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He left for the west, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 65 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 170 pp. Red spinel (120 gp). Black pearl (500 gp). Golden yellow topaz (500 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
