Morthos Light, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. His white hair is heavily combed to the right. His gold eyes dart from person to person.
Personality: Morthos wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the south, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Morthos took refuge in the old dungeon and found the beat up hammer and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Disciplined, Philantrophist. Bonds: Adventurer, Immigrant, Nature. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Pûg Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His auburn hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Nature, Poor. Occupation: Unemployed
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Drusilia Hanali, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is an epitome of beauty. Her hair is white and very short. Her eyes are likewise hazel.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Energy wise she seems alert and responsive.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her singing dream.
Motivation: To settle down with her crush.
Ideals: Passionate, Professionalism, Artistic. Bonds: Attractive. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Moss agate (7 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Caelynn Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her silver hair in a flapper bob. Her eyes are amber and she is always smoking a pipe.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a font of random trivia from the lore and stories she has discovered
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tanner arts, while her father instructed her in etiquette, music and courtly manner. Caelynn was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Tanner. She moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Joker, Logical. Bonds: Rich, Immigrant, Enemies. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 900 gp.
Hecat Strength, Female Tiefling [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is braided into rings. Her black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is lazy, self-centered, vain, and jealous.
History: Hecat was born in the north. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out
Ideals: Persistence. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
Possessions: 1100 sp. 1 Half-Plate.
Two Llamas Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She keeps her beige fur in a flapper bob. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She also has developed a complete distrust of the Knight profession.
History: She was born into a rich family. Like her mother and her brother before her, after school she went straight into learning to become a Bricklayer. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To be a Knight again.
Bonds: Attractive, Job, Rich, Guardian. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 73 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
Possessions: Azurite (4 gp). Black pearl (1000 gp). White pearl (150 gp). Chalcedony (60 gp). Blue quartz (4 gp). Jet (150 gp). 1 Minor magic item.
Werydd Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. She has a slight overbite and is overall scrawny. With bright blonde hair. Her amber eyes peer out from beneath her feathered brown hat.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Werydd took refuge in the large cave and found the beat up longbow and armor she uses now. She now mingles about in high society.
Motivation: She is wracked by social anxiety; and to reunite with her old friends
Flaws: Antagonistic, Fearful. Bonds: Nature, Rich, Adventurer. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 109 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 200 pp. Rose (20 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Blyth, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Roofer. He wears a top hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: He was born to loving parents in a slum to the west. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of giants; and revenge
Ideals: Impeccable, Persistence. Bonds: Attractive, Poor, Nature, Enemies. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Gerard Brandon, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. He wears a Stetson hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Rich. Occupation: Soapmaker
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp. 1 Magnifying glass.
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