Pogranix Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver crest is slicked back into a classic pompadour. Her red unseeing eyes seem to look past you.
Personality: Her tongue was cut out and she uses sign language. She plays an instrument quite well.
History: Pogranix was born with her father's beautiful face. Her father had invested heavily in several trade routes and wanted her to inherit them. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their son. She worked as a Scribe, and she later adopted a second son.
Motivation: Regain custody of her son; and doesn't want to be a scribe and was forced into it by her family
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 8)
Armor Class 9
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Dwarven, Druidic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1300 gp.
Myria Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black hair is cut short with large spiked bangs in the front. Her eyes are likewise amber.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She comes from a rich northern family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has money and likes to spend it.
Ideals: Justice, Optimist. Bonds: Rich, Attractive, Job. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp.
William Anderton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His blonde hair is still thick. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A deep hatred of illithids; and revenge
Ideals: Joker. Flaws: Ugly, Disease. Bonds: In love, Adventurer, Enemies. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Banded mail.
Trey Quinton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a brown tunic with green highlights, and long violet pants that bunch up around his shoes, and his gloved hand is found clutching a longsword. He keeps his blonde hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor
Flaws: Insane, Disease. Bonds: Job, Adventurer, Religious, Criminal record. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 8)
Armor Class 14
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 300 gp.
Beiro Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a violet suit. He has wavy chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Beiro was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Attractive, Job. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 sp. Aquamarine (1600 gp). Sard (20 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aelar Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His golden hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: Fire opal (400 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item.
Calcitro Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair and beard is wavy and long. His fierce amber eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has worked as a Shepherd like his father before him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Jocelyn Brandon, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Bricklayer uniform. He carries a battered halberd and tarnished pickaxe as well. He is bald on top and has large white tufts of hair around his ears. His brown unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Bricklayer. Jocelyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Jocelyn has worked very hard to control his curse. He has worked as a Bricklayer like his father before him.
Motivation: To be a Blacksmith again.
Ideals: Fighting. Flaws: Ugly, Disease, Hedonist. Bonds: Job. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Brown-green garnet (160 gp).
Quillathe Harris, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She carries a battered crossbow and tarnished morningstar as well. She has slicked back auburn hair. This green eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Quillathe will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Quillathe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Extrovert. Flaws: Mundane. Bonds: Military, Enemies. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp. 1 Masterwork Common Melee.
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