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NPC Generator

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Advanced [show]


Fragrant Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her cinnamon fur, when down, is lengthy. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she feels the way she acts is they only way to get by in the world

Ideals: Entrepeneur, Impeccable, Optimist. Bonds: In love. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Fragrant Shore, Female Tabaxi Wizard 7
Medium (5'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 300 gp. A small bag of saffron. (80 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Tim Graeme, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His white hair is lengthy and is close to two feet long. His eyes are hazel and beady.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He receives visions of the future at random moments

History: He was born in a small forest village. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Criminal record. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Graeme, Male Human Druid 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 16 (+3)16 (+3)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2000 cp.


Social Check DCs


Nemeia Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses well, wearing green shirts, loose pants, and blazers most of the time. She has moderate length brown hair. Her red eyes are slightly larger than normal.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in a small island village. Nemeia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Nemeia Vigil, Female Tiefling Ranger 2
Medium (5'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp. 1 Masterwork manacles.


Social Check DCs


Beatrice England, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a brown top hat and brown clothes. She has a long blonde ponytail with little hanging trinkets. Her eyes are violet and beady.

Personality: Beatrice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Beatrice England, Female Human Barbarian 2
Medium (5'7") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Helgret Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who tends to wear a grey poncho over her likewise colored trousers and shirt, she is not a threatening figure. She sports golden long hair. She has several tiny amethyst earrings on each ear.

Personality: She snorts whenever she laughs or is feeling confident. She takes great joy in being the best Interpreter in town.

History: Her mother raised her in a mountain cabin. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Interpreter soon after.

Motivation: She has passion for adventuring and risk; and she is unsatisfied with her job

Bonds: Rich, Job, Nature, Adventurer. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Helgret Aranore, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)11 (+0) 14 (+2)4 (-3)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 100 sp. Deep blue spinel (200 gp).


Social Check DCs


Carlin Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a moderate pudge and is not very fit. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: A deeply religious woman she believes everything happens for a reason. She invites people to come help in her community garden.

History: Sold as a small child to a brothel owner, Carlin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Ideals: Fighting, Philantrophist. Bonds: Religious, Mentor, Immigrant. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Carlin Daergel, Female Gnome Barbarian 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 45 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Goblin
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 3 Thunderstones. 3 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Salanop Beren, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her golden hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She snorts whenever she laughs or is feeling confident. She uses divination through singing.

History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carpenter work with an outfit from a few towns over. Carpenter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Carpenter like her father before her.

Motivation: To be a Junk Dealer again; and she wants to meet her childhood hero

Ideals: Gifted. Bonds: Poor, Job, Adventurer. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Salanop Beren, Female Gnome Rogue 5
Small (3'6") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Gildmak Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft red waves gently in the breeze. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Professionalism, Optimist, Athletic. Flaws: Disease. Bonds: Rich. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Gildmak Silvereyes, Male Halfling Fighter 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 17 (+3)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs


Tomph Thackeray, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is white and curly. She has several tiny amethyst earrings on each ear.

Personality: Tomph hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A powerful necromancer made her what she is. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she is terrified, and will act out of fear

Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Mentor, Slave. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Tomph Thackeray, Female Half-Orc Adept 1
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 9 (-1)5 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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