Lidda Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a white small hat and white clothes. Her white hair is drawn into a tight pony tail with a skull scrunchie. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Lidda is depressed about a lot of things. She tends to be a nihilist. She is a logical person and will generally grow upset if things defy logic and science.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Logical. Flaws: Depressed, Antagonistic. Bonds: Mentor, Religious. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 5 (-3) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Harbek Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears baggy brown pantaloons and a white scarf. He is muscular with a powerful set of arms. His golden hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born several months after his father was called into army service. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Joker, Justice. Flaws: Mundane. Bonds: Military, Immigrant. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 800 gp. Black pearl (200 gp). Alexandrite (200 gp). 1 Minor magic item.
Shautha Brent, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a well pressed and immaculate suit (or dress). Her hair is silver and curly. She wears round tiny glasses practically rammed into her face.
Personality: This woman loves writing and to teach people writing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born several months after her father was called into army service. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Her religion dominates her actions; and obtaining odd cultural halfling artifacts is her passion
Ideals: Artistic, Joker. Bonds: Military, Adventurer, Religious. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 59 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 18
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
Possessions: 9000 gp.
Rose Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'9" has a big stupid grin on her face most of the time. She wears a red top hat and red clothes. She keeps her silver hair in a flapper bob. Her eyes are green and catlike.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Rose was born the youngest of three triplets. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Nothing but the best is good enough for her; and a strong sense of loyalty to halfling people
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Family, Rich. Occupation: Carpenter
Voice: Low range voice
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Lavinia Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is generally shirtless and showing off her tattooed chest. Her hair is cut close to her head. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Family, In love. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 99 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 500 pp. Freshwater pearl (7 gp). Red-brown spinel (100 gp). Rock crystal (70 gp). Star rose quartz (70 gp). White pearl (100 gp). Golden yellow topaz (200 gp). Zircon (70 gp). 1 Medium magic item.
Az-Rans Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His long silver hair is drawn into a two foot long braid. His green eyes peer out from beneath his Stetson black hat.
Personality: He acts crazy and hedonistic. A true patriot, Az-Rans would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Az-Rans took refuge in the old dungeon and found the beat up sword and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Hedonist, Addict. Bonds: Military, Nature. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Gnoll, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears grey painted combat armor at almost all times. His golden hair is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.
History: Morkral was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Bonds: Religious, Attractive. Occupation: Courier
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 600 sp.
Carlin Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a blue cloak and cross-gartered grey stockings. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady brown eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses divination through singing.
History: She got into the Butcher business at a young age. She helped her mother out around the business and became quite the natural. She has achieved small success as a Butcher.
Motivation: She is unsatisfied with her job; and seeks redemption
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 11)
Armor Class 11
Hit Points 113 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4
Possessions: Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver chalice with lapis lazuli gems (40 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp).
Hamil Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut and very short. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gifted from a young age, Hamil studied abroad. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
