Rurik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Rurik grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has never given up on his singing dream.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic. Flaws: Insane, Shy, Hedonist. Bonds: Adventurer. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 210 gp.
Eida High-hill, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and lanky with angular features, she is an attractive figure. She wears a white shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her hair is black, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Eida was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: To clean up the streets.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Guardian, Religious. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Rosalind Jethro, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'11". She wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case, and her gloved hand is found clutching a shield. Her silver hair is kept up in a ponytail inside a top hat. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is able to make almost anything out of random pieces of junk.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Rosalind was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Tailor. She was granted druidic powers by her dying brother.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Immigrant, Religious. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 2000 sp.
Bardryn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is braided into rings. Her blue unseeing eyes seem to look past you.
Personality: Bardryn is depressed about a lot of things. She tends to be a nihilist. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Gifted from a young age, Bardryn studied abroad. In her 12th year, her parents were killed by a orcs raid, leaving Bardryn alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Bardryn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: A deep hatred of orcs; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Ugly, Disease, Depressed. Bonds: Enemies. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 84 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 20 (+5) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 5000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).
Ulfgar Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is physically well-built. His golden hair is knotted and matted. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.
History: The child of western immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Opinionated. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 93 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 30000 cp.
Bhevek Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his white robe. He carries with him a set of sickles, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a long white beard with little hanging trinkets. He has hazel eyes and a red hat with a white feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bhevek is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Terse, Disease, PTSD. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp. 1 Hourglass.
Sammal Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His brown hair is heavily combed to the left. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Poor. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Giant, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Adran Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears dark leathers with embroidery. He wears his auburn hair up in a very large beehive style do. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Half-Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Animal Trainer job and began his own company from there.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Flaws: Insomniac. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 80 gp. Rock crystal (50 gp).
Peter Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his violet robe and has his nunchaku always slung over his shoulder. His moppish red hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast island. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Justice, Gifted. Bonds: Enemies, Nature, Family. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
