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NPC Generator

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Advanced [show]


Gurdis Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Fletcher. Her golden hair is smooth and relatively long. She has several tiny amethyst earrings on each ear.

Personality: She will rave to anyone who will listen. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was raised in a plains tribe. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was granted divine powers by her dying sister.

Motivation: To find somewhere to settle down; and to unite with her sister

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Rich, Family, Nature. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Gurdis Trueblood, Female Dwarf Paladin 4
Medium (4'1") Dwarf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 21000 cp. Coral (140 gp). 1 Minor magic item.


Social Check DCs


Seven Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who sports pastel clothing, slightly heavier than average wear. She keeps her beige fur in a pixie cut. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted she never wanted to apply herself. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Enemies, Rich, Adventurer, Has a crush. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Seven Of Ebony, Female Tabaxi Fighter 16
Medium (6'2") Tabaxi, Neutral Good (CR 16)
Armor Class 12
Hit Points 91 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 7 (-2)15 (+2)
Skills Deception +7, Survival +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 9000 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (160 gp). Large well-done wool tapestry (500 gp). Jeweled anklet (1000 gp). Jeweled gold crown (5000 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears light armors faded through time and improper care. She has blonde hair. Her green eyes are slightly larger than normal.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She uses divination through singing.

History: She served in the navy to pay for her family's outstanding loans. When Meriele reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted necromantic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the east

Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Military. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Meriele Othronus, Female Half-Elf Adept 10
Medium (4'11") Half-Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)7 (-2) 13 (+1)9 (-1)
Skills Acrobatics +7, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 1400 gp. A roughly beaten golden orb (160 gp). A delicate silver chain set with a tourmaline (100 gp). A roughly beaten golden orb (160 gp). Sapphire pendant on gold chain (700 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therlin Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is smooth and relatively long. Her green eyes peer out from beneath her deerstalker grey hat.

Personality: She loves telling others what to do and how they should feel about things. She uses divination through singing.

History: She is the product a well kept family trust fund and as such has never really known need. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and a strong sense of loyalty to gnomish people

Ideals: Athletic, Opinionated, Gifted. Flaws: Racist. Bonds: Rich. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Therlin Rakankrak, Female Dwarf Warrior 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Eloise Wheatley, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat, and she perpetually has her sickle ready. She has wavy silver hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Eloise embodies much of what other species detest in the Humans. She is skeptical of what others tell her and is slow to trust.

History: Eloise hails from a village terrorized by giants. In her 13th year, her parents were killed by a giants raid, leaving Eloise alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eloise fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes her a fraud.

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Enemies. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Eloise Wheatley, Female Human Wizard 7
Medium (5'10") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)8 (-1) 15 (+2)10 (+0)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Orsik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Locksmith. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Orsik hails from a village terrorized by brigands. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: He wants revenge against brigands; and he's attracted to the pc

Ideals: Justice, Philantrophist. Bonds: Enemies, Religious, Has a crush. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Orsik Gorunn, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)11 (+0) 7 (-2)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Shane Barlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His silver hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Sailor business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 9 years.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Job, Nature, Religious. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Shane Barlow, Male Human Rogue 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Goblin, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp.


Social Check DCs


Ilga Bing, Female Half-Orc [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a hunchback. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has amber eyes and a white hat with a black feather.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She tends to her Unemployed job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Ilga Bing, Female Half-Orc Cleric 12
Medium (6'3") Half-Orc, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 64 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +7, Religion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 12000 sp. Star rose quartz (80 gp). Bloodstone (80 gp). Zircon (80 gp). Star ruby (1200 gp). Banded agate (13 gp). Deep blue spinel (1400 gp).


Social Check DCs


Shifting Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His fur is white and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with dancing.

History: Shifting hails from a village terrorized by illithids. Shifting was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Butcher. He moves from town to town, unable to find a place to settle.

Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Shifting Plume, Male Tabaxi Warlock 10
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 40 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)10 (+0) 18 (+4)14 (+2)
Skills Nature +4, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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