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Felosial Netyoive, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She sports blonde long hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Felosial was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Felosial and her spouse have recently divorced.

Motivation: She has passion for adventuring and risk; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Poor, Military. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Felosial Netyoive, Female Elf Wizard 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nogu Hadleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a robe, a symbol of the four houses of cards around her neck, and a whip on her belt. Her brown hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady green eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in a small village she learned the ways of the warrior from her father. When Nogu reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nogu fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Nogu Hadleigh, Female Half-Orc Ranger 1
Medium (4'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)5 (-3) 11 (+0)9 (-1)
Skills Deception +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Varis Evans, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing violet shirts, loose pants, and blazers most of the time. His red hair and beard is wavy and long. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Varis Evans, Male Half-Elf Commoner 7
Medium (5'2") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)5 (-3) 15 (+2)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Jade (150 gp). Chalcedony (80 gp).


Social Check DCs


Gerard Clayden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of his god around his neck, and a nunchaku on his belt. He keeps his long brown hair kept up in a rat tail. He has gleaming, smiling violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Barrister like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a miller again

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Slave, Job. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Clayden, Male Human Adept 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Himo Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. His hair, while still mostly silver, has prominent grey streaks. He is baby faced.

Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A strong sense of loyalty to Dragonborn people.

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Guardian, Enemies, Military. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Himo Koehlanna, Male Elf Rogue 11
Medium (5'1") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 39 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 15 (+2)9 (-1)
Skills Religion +7, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 23000 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (2600 gp). Fire opal pendant on a fine gold chain (2000 gp). Old masterpiece painting (2000 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sekhmet Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is purple and curly. She wears round tiny glasses practically rammed into her face.

Personality: Overbrimming with self-confidence, Sekhmet isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Fortune-teller, who enjoyed hunting, Sekhmet was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sekhmet took refuge in the old dungeon and found the beat up whip and armor she uses now. She has dedicated herself to building a better kind of golem.

Motivation: She desires power and/or immortality; and nothing but the best is good enough for her

Ideals: Athletic, Impeccable. Bonds: Poor, Adventurer, Nature. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Sekhmet Vice, Female Tiefling Ranger 4
Medium (5'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Lamlis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this man is well dressed, constantly wearing a tan suit, green shirt, and black tie. He has shaved his head bald. His amber eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He enjoys reading and quiet.

History: Lamlis hails from a village terrorized by goblins. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He has passion for adventuring and risk; and many goblins want him driven away

Ideals: Logical. Flaws: Insane. Bonds: Enemies, Job, Adventurer. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Lamlis Iranapha, Male Elf Warlock 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp.


Social Check DCs


Ownka Birkenhead, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a very tight haircut. She has a tattooed face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Ownka never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Further expansion of business; and expand her business

Flaws: Antagonistic, Disease. Bonds: Slave, In love, Job. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Ownka Birkenhead, Female Half-Orc Druid 9
Medium (6'4") Half-Orc, Chaotic Good (CR 9)
Armor Class 13
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Investigation +2, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 700 gp. Golden yellow topaz (1600 gp). White opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His golden hair is smooth and relatively long. His amber eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Krimmon was born in the west. At a young age he loved to build and create. Through the years after Krimmon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Krimmon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Guardian, Mentor. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Krimmon Porridgepot, Male Halfling Bard 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)6 (-2) 10 (+0)14 (+2)
Skills History +1, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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