Mara Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears professional attire. Her long blonde hair is drawn into a two foot long braid. Her gray eyes dart from person to person to random spaces in the air.
Personality: Mara wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of southern immigrants she idolized her father. Through the years after Mara was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Mara's father didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She's repulsed by the PC.
Ideals: Disciplined, Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Aquan, Celestial, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Vezera Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her whole body is exceptionally muscular. Her crest is red and curly. This red eyed southerner is not easily forgotten.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the south to a Merchant, Vezera learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She's also a talented Banker, but doesn't like to broadcast it.
Motivation: She has comitted a past crime that haunts her to this day; and a deep hatred of gnolls
Flaws: Ugly. Bonds: Immigrant, Enemies, Criminal record, Job. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. Citrine (50 gp). Red-brown spinel (40 gp). Carnelian (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Hethress Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her crest is scarlet, silky, and of moderate length. She has red eyes and a green hat with a brown feather.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. A true patriot, Hethress would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich eastern family. There was a wharf not far from home where she often wandered off to fish. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs.
Flaws: Depressed. Bonds: Attractive, Military, Rich, Nature. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 11)
Armor Class 10
Hit Points -4 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 4 (-3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 3200 gp. Red garnet (50 gp). Tiger eye turquoise (4 gp). Amethyst (50 gp). 1 Minor magic item.
Flask Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His cinnamon fur is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He wants to get laid; and he has a crush on the local unemployed
Flaws: Antagonistic. Bonds: Religious, Family, Adventurer, Has a crush. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 7)
Armor Class 9
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 1100 gp. Fiery yellow corundum (1000 gp).
Theobald Richie, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a brown costume with the symbols of magic on his torso. His right leg appears badly burned and disfigured. His hair is red and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his sister to traveling adventurers; and expand his business
Ideals: Professionalism. Flaws: Addict, Disease. Bonds: Nature. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 97 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 120 pp.
Gildmak Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a white handlebar mustache and slicked back white hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: Eccentric and domineering, Gildmak will drive conversation. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He is a Maurezhi in disguise. After coming to the age of reason, Gildmak took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gildmak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He's looking for his big break.
Ideals: Extrovert, Gifted. Bonds: Attractive, Enemies, Adventurer. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork studded leather.
Ahvain Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long golden hair is drawn into a two foot long braid. His hazel eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. When Ahvain reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Nature, Military. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic, Celestial, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Wiggens Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His gray unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Wiggens isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Wiggens has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 11)
Armor Class 8
Hit Points 81 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +3 / 3d8-1, Ranged +1 / 3d8-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 160 pp. Obsidian (14 gp). Golden yellow topaz (400 gp). Carnelian (30 gp). Deep blue spinel (400 gp). Jade (90 gp). Alexandrite (400 gp).
Rimple Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy blue pantaloons and a yellow scarf. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a Slave Trader, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Persistence, Optimist. Bonds: Attractive, In love, Poor. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 11)
Armor Class 14
Hit Points 86 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
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