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NPC Generator

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Advanced [show]


Jabbie Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. He has wavy blonde hair. His eyes are a pleasant amber.

Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Mentor, Job, Religious. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Jabbie Timbers, Male Gnome Rogue 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tricking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized emerald on his left hand. His fur is short and yellow. His thin eyebrows rest above his beady yellow eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north, but his parents moved at a very young age to the east. He found a children's book about a Tabaxi Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and he is greedy

Flaws: Ugly, Disease, Impulsive. Bonds: Rich, Immigrant, Adventurer. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Tricking Of Spirit, Male Tabaxi Warlock 6
Medium (6'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)4 (-3) 7 (-2)14 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Herbalist, Mindartis learned a great deal about his father's area of expertise. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Entrepeneur, Gifted. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Mindartis Cooper, Male Half-Elf Wizard 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Traubon Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a sword on his belt. He is physically well-built. His auburn hair is heavily combed to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: The child of western immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Traubon's homeland. Traubon decided to take the middle way and become a bodyguard. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.

Motivation: To prove his worth to the world; and to unite with his sister

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Family, Immigrant. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Traubon Goldfinder, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)13 (+1) 9 (-1)12 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 280 gp. Amethyst (50 gp). Chalcedony (30 gp). 1 Antitoxin.


Social Check DCs


Tawna Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear ponchos typically of a light red in addition to tight pants. Her hair is greying and her face has many wrinkles. This amber eyed westerner is not easily forgotten.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is able to make almost anything out of random pieces of junk.

History: She was born in the west. Tawna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tawna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's repulsed by the pc

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Spy

Voice: Stutters

Attributes [hide]

Tawna Stonebridge, Female Halfling Commoner 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 9 (-1)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp. Fiery yellow corundum (1400 gp). Eye agate (11 gp). Chalcedony (50 gp). Pink pearl (40 gp).


Social Check DCs


Susannah Vance, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is typically in her Locksmith uniform. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She receives visions of the future at random moments

History: She got into the Locksmith business at a young age. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She now owns her own business.

Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Religious. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Susannah Vance, Female Human Adept 10
Medium (4'9") Human, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 37 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 7 (-2)16 (+3)
Skills Arcana +2, Intimidation +7
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears yellow leather gloves, a yellow jacket, and tight pants. His brown hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Optimist. Flaws: Fearful. Bonds: Nature, Rich, Family. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Adelard Dalanthan, Male Half-Elf Commoner 3
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Enna Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of nunchakus on her belt, each one with a ruby on the hilt. She has dyed her greying white hair a little too much giving a sharp white color. Her hazel eyes lackadaisically let the world flow into them.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She pushes her goals aggressively. She is also a coward if confronted.

History: Gifted from a young age, Enna studied abroad. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in nunchaku use. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Enna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and she feels threatened by others

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Enna Iranapha, Female Elf Expert 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Tarhun Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His green crest has been sun bleached extensively. His fierce gold eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to reunite with his absent father

Ideals: Fighting. Bonds: Poor, Job, Religious, Family. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Tarhun Lhamboldennish, Male Dragonborn Ranger 5
Medium (6'4") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)18 (+4) 12 (+1)15 (+2)
Skills Athletics +6, Religion +7
Senses Passive Perception 11
Languages Common, Gnome, Elven, Giant, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs

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