Travok Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He wears a Stetson hat to cover his moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich eastern family. After coming to the age of reason, Travok took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Athletic, Gifted, Logical. Bonds: Rich, Attractive. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Auran, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 sp. 3 Thunderstones.
Giselle Winchester, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, wearing grey shirts, loose pants, and blazers most of the time. She wears her chestnut hair up. She wears round tiny glasses practically rammed into her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She believes the world needs to unite to get rid of giants once and for all.
History: She was raised by priests from a young age. In her 18th year, her parents were killed by a giants raid, leaving Giselle alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Giselle and her spouse have recently divorced.
Motivation: She is compelled to act according to her religious beliefs; and she wants revenge against giants
Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Beast Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His fur is short and yellow. His eyes are likewise copper.
Personality: Aggressive, abrasive, and angry, Beast embodies much of what other species detest in the Tabaxis. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Beast was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 45000 sp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Darkwood Shield. 1 Masterwork studded leather.
Ronobe Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She wears a tight fitting green shirt and pants. Her red hair is heavily combed to the right. Her half smiles and silver eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Ronobe embodies much of what other species detest in the Tieflings. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her father raised her in a mountain cabin. She went to a religious school and was inspired by the priests there in charitable deeds. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her old friends
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Religious. Occupation: Slave Trader
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 95 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1200 gp. Malachite (8 gp). Red garnet (130 gp). Obsidian (8 gp). Golden yellow topaz (700 gp).
Ielenia Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dark leathers with embroidery. She has styled her silver hair well, parting it to the left. Her eyes are brown and catlike.
Personality: Always inclined to offer people food she seems plenty friendly. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is greedy; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Rich, Debt. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
Adam Branson, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries longswords. His silver hair is unkempt and raggedy. His violet eyes peer out from beneath his broad brown hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Adam hails from a village terrorized by gnolls. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss.
Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Poor, Has a crush, Enemies. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 95 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.
Mamnen Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses divination through singing.
History: He is a Doppelganger in disguise. Through the years after Mamnen was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mamnen's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Silvo Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white tunic with tan highlights, and long blue pants that bunch up around his shoes. His hair is always cut to a buzz. His gray eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he wants to meet his childhood hero
Ideals: Gifted, Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 103 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 4000 gp. Aquamarine (1100 gp). Moss agate (12 gp). White pearl (50 gp). Aquamarine (1100 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item.
Margery Langdon, Female Human [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears her red hair down. Her amber eyes peer out from beneath her deerstalker brown hat.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born in the east, but her parents moved at a very young age to the north. Her mother was a soldier and died while she was still young. Margery was left her mother's suit of armor and trained in its use and care. She now travels the world, in search of power and loot.
Motivation: She's in love; and she desires power and/or immortality
Ideals: Disciplined. Bonds: Has a crush, Adventurer, Immigrant, Military. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 300 sp.
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