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NPC Generator

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Advanced [show]


Miles Alston, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His black hair is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: His tongue was cut out and he uses sign language. Miles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Miles Alston, Male Human Fighter 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)9 (-1) 16 (+3)8 (-1)
Skills Nature +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Amethyst (140 gp).


Social Check DCs


Lewis Harlan, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown top hat and brown clothes. He has styled his auburn hair well, parting it to the left. His thin eyebrows rest above his beady hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also has developed a complete distrust of the Painter profession.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Lewis reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently the stress of being a Locksmith has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and to reunite with his old friends

Flaws: Ugly, Emotional, Insomniac. Bonds: Job, Military, Adventurer. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Lewis Harlan, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aldous Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He keeps his chestnut hair in a flapper bob. His eyes are amber and beady.

Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Mentor, Adventurer. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Aldous Dudley, Male Human Sorcerer 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Antinua Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a violet shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has moderate length white hair. She wears crescent spectacles with a black brim.

Personality: Antinua hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Antinua is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has never given up on her music dream.

Motivation: Doesn't want to be a Beggar and was forced into it by her family; and to unite with her sister

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Family. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Antinua Martell, Female Half-Elf Expert 10
Medium (5'5") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akta Blessing, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Engraver. Her hair is short and brown. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the east, but her parents moved at a very young age to the west. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Gifted, Justice. Bonds: Attractive, Criminal record, Immigrant, Religious. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Akta Blessing, Female Tiefling Cleric 8
Medium (4'7") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Performance +6
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 600 gp. Deep green spinel (80 gp). Rich purple corundum (1000 gp).


Social Check DCs


Harvest Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. He is physically well-built. His cinnamon fur is heavily combed to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions; and to reunite with his old friends

Ideals: Justice, Optimist. Bonds: Immigrant, Religious, Adventurer. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Harvest Plume, Male Tabaxi Commoner 3
Medium (6'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +6

Possessions: 100 gp.


Social Check DCs


Geoffrey Ogden, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Shipwright uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and white. This brown eyed easterner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job; and to be a engraver again

Ideals: Joker, Philantrophist, Gifted, Persistence. Bonds: Job. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geoffrey Ogden, Male Human Bard 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 1000 cp. 1 Alchemist’s fire.


Social Check DCs


Emerald Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She typically wears pastel cloth garments or leather armor. Her fur is red and curly. She has several tiny emerald earrings on each ear.

Personality: Aggressive, abrasive, and angry, Emerald embodies much of what other species detest in the Tabaxis. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: The child of a Gardener, who enjoyed hunting, Emerald was taken on many hunting expeditions. One day when Emerald was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Emerald was heart-stricken from the event, and her father started working long hours to provde for them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Antagonistic, PTSD. Bonds: Rich, Family, Nature. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Emerald Of Snakes, Female Tabaxi Aristocrat 7
Medium (4'7") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 8 (-1)11 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Loopmottin Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a blue and grey handkerchief worn on her left side. She has shaved her head bald. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shepherd arts, while her father instructed her in etiquette, music and courtly manner. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Athletic. Flaws: Emotional, Fearful. Bonds: Rich, Criminal record, Religious. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Loopmottin Gummen, Female Gnome Sorcerer 8
Small (3'3") Gnome, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 45 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)8 (-1) 10 (+0)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. Violet garnet (1500 gp). Carnelian (80 gp). Onyx (80 gp). Moss agate (10 gp).


Social Check DCs

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