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NPC Generator

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Advanced [show]


Zephan Belief, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly red, has prominent grey streaks. His black eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Zephan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. When Zephan reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Mortician again.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Military, Rich. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Zephan Belief, Male Tiefling Warrior 7
Medium (5'1") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 18 (+4)18 (+4)
Skills Investigation +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a wide-brimmed hat to hide his balding. This yellow eyed easterner is not easily forgotten.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Tricking lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to get laid; and his relatives are trying to arrange a marriage

Flaws: Racist. Bonds: Attractive, Religious, Family, Has a crush. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Tricking In the Morning, Male Tabaxi Rogue 11
Medium (5'9") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 700 gp. Chrysoberyl (60 gp). Alexandrite (1000 gp). Banded agate (7 gp). Hematite (7 gp). Citrine (40 gp). Iolite (40 gp). Jet (60 gp). 1 Minor magic item.


Social Check DCs


River In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a moderate pudge and is not very fit. She wears a colorful flower in her black fur. Her amber eyes dart from person to person.

Personality: She can speak with the recently deceased. Around other people she will do her best to conceal her emotions and appear jolly.

History: She is the product a well kept family trust fund and as such has never really known need. River was born on a far western island where she grew up under the tutelage of her father, an expert Barrister. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

River In the Storm, Female Tabaxi Cleric 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 20000 sp. Jet (90 gp). Peridot (80 gp). Black pearl (500 gp). Lapis lazuli (11 gp). Sard (80 gp). Moss agate (11 gp). Red garnet (90 gp).


Social Check DCs


Veit Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is dressed in a clean grey cloak covering his clean studded leather. His whole body is exceptionally muscular. He has shaved his head bald. His hazel eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. Veit is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and wants to open a new tavern

Ideals: Justice. Bonds: Immigrant, Family, Rich, Job. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Veit Frostbeard, Male Dwarf Druid 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 60 gp.


Social Check DCs


Bardryn Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She tends to wear a grey poncho over her likewise colored trousers and shirt, marred by beers. She has done her best to style her auburn hair to look like a famous performer. This blue eyed southerner is not easily forgotten.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a very good compulsive liar and kleptomaniac.

History: She was raised in a mountains tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Bardryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bardryn. Days after completing her studies, news broke out that her hometown was attacked by illithids. Bardryn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants her loneliness to end

Flaws: Ugly. Bonds: Criminal record, Nature, Enemies, Has a crush. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Bardryn Ironfist, Female Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs


Meriele Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a long, violet, dusty cloak. Her tied-back hair is silver. Her green eyes dart from person to person.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She never wears the same outfit twice, unless she absolutely has to.

History: She comes from a rich eastern family. Over the years she perfected her riding and shooting skills. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Artistic. Bonds: Attractive, Rich, Nature. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Meriele Ofandrus, Female Half-Elf Expert 6
Medium (5'8") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)14 (+2) 9 (-1)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanchu Stanton, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears a shirt that is too small, which lets her gut show, with a ratty white coat over it, she is not a threatening figure. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.

Personality: Vanchu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the west. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Vanchu Stanton, Female Half-Orc Monk 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 80 gp. Carnelian (70 gp).


Social Check DCs


Naamah Flight, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears baggy green pantaloons and a brown scarf. Her white hair, when down, is lengthy. She has gleaming, smiling red eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Like her father and her sister before her, after school she went straight into learning to become a Bookbinder. She inherited the family business which she has now maintained for 6 years.

Motivation: Doesn't want to be a Bookbinder and was forced into it by her family; and wants to open a new tavern

Flaws: Shy, Antagonistic. Bonds: Enemies, Job, Family. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Naamah Flight, Female Tiefling Adept 1
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. With bright blonde hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Mayor

Voice: German accent

Attributes [hide]

Gerard Harper, Male Human Rogue 6
Medium (5'5") Human, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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