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NPC Generator

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Advanced [show]


Goroth Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His red hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: Goroth wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To be a Shepherd again; and he has passion for adventuring and risk

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Goroth Merton, Male Half-Orc Druid 17
Medium (5'7") Half-Orc, Chaotic Good (CR 17)
Armor Class 11
Hit Points 112 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills History +7, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 1100 pp. A silver and pearl hairclip (40 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Black velvet mask with numerous citrines (60 gp). A necklace of small pink pearls (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Carved bone or ivory statuette (40 gp). Golden circlet with four aquamarines (1000 gp). Jeweled electrum ring (8000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (600 gp). A necklace of small pink pearls (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Gold music box (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Jeweled anklet (1000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Silver ewer (40 gp). 1 Medium magic item.


Social Check DCs


Beast In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is generally well dressed albeit a few years behind the times. She keeps her black fur in a flapper bob. She wears large thick round spectacles.

Personality: Beast hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Beast was born with her mother's beautiful face. Beast was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Beast decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture.

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Beast In the Storm, Female Tabaxi Paladin 5
Medium (5'1") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)7 (-2) 15 (+2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Adrie Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a hunchback. Her brown hair is smooth and relatively long. She wears an eyepatch.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She cannot resist a sob story and will often dote over anyone who has one.

History: She got into the Sculptor business at a young age. She helped her mother out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Adrie Mellegaard, Female Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely red suit with white socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Stannor was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Terse, Insane. Bonds: Criminal record, Job. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

Stannor Goldfound, Male Halfling Fighter 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 19 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)8 (-1) 18 (+4)8 (-1)
Skills History +2, Medicine +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 700 gp. Golden pearl (90 gp).


Social Check DCs


Spring Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His beige fur is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Spring is combative with any and all who dare try his patience in the slightest.

History: Spring was raised in a hard working conservative environment. Through the years after Spring was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Spring's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Justice. Flaws: Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Spring Blossom, Male Tabaxi Barbarian 2
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Deception +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp. Amber (40 gp). Banded agate (7 gp). Coral (40 gp). 1 Masterwork Musical instrument.


Social Check DCs


Duvamil Beren, Female Gnome [Permalink]

Personal [hide]

Description: She wears an entirely tan suit with brown socks and a vest with buckled shoes. Her silver hair is long and unkept. She is baby faced.

Personality: She is a Mortician first and foremost. She believes firmly that knowledge should be universal. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Duvamil was born the youngest of three triplets. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since lost track of the people in her past.

Motivation: To unite with her sister.

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Family. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Duvamil Beren, Female Gnome Adept 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp. Brass mug with jade inlays (200 gp).


Social Check DCs


Vani Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is renowned for her bright red dresses and hats. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Vani was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Vani Copperkettle, Female Halfling Rogue 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)7 (-2) 14 (+2)17 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 900 gp. Eye agate (15 gp).


Social Check DCs


Ahlyssa Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a yellow costume with the symbols of death on her torso. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: To unite with her brother.

Ideals: Athletic, Fighting. Bonds: Attractive, Criminal record, Family. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Ahlyssa Iranapha, Female Half-Elf Warrior 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 5 (-3)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 7
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Senteq Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His golden hair is matted, messy, and big. He has green eyes and a blue hat with a red feather.

Personality: He dislikes all the random violence that takes place in the east. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Senteq studied abroad. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted druidic powers by his dying sister.

Motivation: He wants to meet his childhood hero.

Ideals: Pacifist, Gifted. Flaws: Ugly, Secretive. Bonds: Adventurer. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Senteq Fiddlefen, Male Gnome Commoner 14
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 55 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +6, Deception +7
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Terran
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: Rhodochrosite (11 gp). Golden pearl (50 gp). Red garnet (50 gp). Hematite (11 gp). Amethyst (50 gp). Tiger eye turquoise (11 gp). 1 Medium magic item.


Social Check DCs

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